/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkUtils.h" namespace { // See Sk4px.h static_assert(sizeof(Sk4px) == 16, "This file uses memcpy / sk_memset32, so exact size matters."); inline Sk4px Sk4px::DupPMColor(SkPMColor px) { Sk4px px4 = Sk16b(); sk_memset32((uint32_t*)&px4, px, 4); return px4; } inline Sk4px Sk4px::Load4(const SkPMColor px[4]) { Sk4px px4 = Sk16b(); memcpy(&px4, px, 16); return px4; } inline Sk4px Sk4px::Load2(const SkPMColor px[2]) { Sk4px px2 = Sk16b(); memcpy(&px2, px, 8); return px2; } inline Sk4px Sk4px::Load1(const SkPMColor px[1]) { Sk4px px1 = Sk16b(); memcpy(&px1, px, 4); return px1; } inline void Sk4px::store4(SkPMColor px[4]) const { memcpy(px, this, 16); } inline void Sk4px::store2(SkPMColor px[2]) const { memcpy(px, this, 8); } inline void Sk4px::store1(SkPMColor px[1]) const { memcpy(px, this, 4); } inline Sk4px::Wide Sk4px::widenLo() const { return Sk16h(this->kth< 0>(), this->kth< 1>(), this->kth< 2>(), this->kth< 3>(), this->kth< 4>(), this->kth< 5>(), this->kth< 6>(), this->kth< 7>(), this->kth< 8>(), this->kth< 9>(), this->kth<10>(), this->kth<11>(), this->kth<12>(), this->kth<13>(), this->kth<14>(), this->kth<15>()); } inline Sk4px::Wide Sk4px::widenHi() const { return this->widenLo() << 8; } inline Sk4px::Wide Sk4px::widenLoHi() const { return this->widenLo() + this->widenHi(); } inline Sk4px::Wide Sk4px::mulWiden(const Sk16b& other) const { return this->widenLo() * Sk4px(other).widenLo(); } inline Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const { Sk4px::Wide r = (*this + other) >> 8; return Sk16b(r.kth< 0>(), r.kth< 1>(), r.kth< 2>(), r.kth< 3>(), r.kth< 4>(), r.kth< 5>(), r.kth< 6>(), r.kth< 7>(), r.kth< 8>(), r.kth< 9>(), r.kth<10>(), r.kth<11>(), r.kth<12>(), r.kth<13>(), r.kth<14>(), r.kth<15>()); } inline Sk4px Sk4px::alphas() const { static_assert(SK_A32_SHIFT == 24, "This method assumes little-endian."); return Sk16b(this->kth< 3>(), this->kth< 3>(), this->kth< 3>(), this->kth< 3>(), this->kth< 7>(), this->kth< 7>(), this->kth< 7>(), this->kth< 7>(), this->kth<11>(), this->kth<11>(), this->kth<11>(), this->kth<11>(), this->kth<15>(), this->kth<15>(), this->kth<15>(), this->kth<15>()); } inline Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) { return Sk16b(a[0], a[0], a[0], a[0], a[1], a[1], a[1], a[1], a[2], a[2], a[2], a[2], a[3], a[3], a[3], a[3]); } inline Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) { return Sk16b(a[0], a[0], a[0], a[0], a[1], a[1], a[1], a[1], 0,0,0,0, 0,0,0,0); } inline Sk4px Sk4px::zeroAlphas() const { static_assert(SK_A32_SHIFT == 24, "This method assumes little-endian."); return Sk16b(this->kth< 0>(), this->kth< 1>(), this->kth< 2>(), 0, this->kth< 4>(), this->kth< 5>(), this->kth< 6>(), 0, this->kth< 8>(), this->kth< 9>(), this->kth<10>(), 0, this->kth<12>(), this->kth<13>(), this->kth<14>(), 0); } inline Sk4px Sk4px::zeroColors() const { static_assert(SK_A32_SHIFT == 24, "This method assumes little-endian."); return Sk16b(0,0,0, this->kth< 3>(), 0,0,0, this->kth< 7>(), 0,0,0, this->kth<11>(), 0,0,0, this->kth<15>()); } inline Sk4px Sk4px::Load4(const SkPMColor16 src[4]) { SkPMColor src32[4]; for (int i = 0; i < 4; i++) { src32[i] = SkPixel16ToPixel32(src[i]); } return Load4(src32); } inline Sk4px Sk4px::Load2(const SkPMColor16 src[2]) { SkPMColor src32[2]; for (int i = 0; i < 2; i++) { src32[i] = SkPixel16ToPixel32(src[i]); } return Load2(src32); } inline Sk4px Sk4px::Load1(const SkPMColor16 src[1]) { SkPMColor src32 = SkPixel16ToPixel32(src[0]); return Load1(&src32); } inline void Sk4px::store4(SkPMColor16 dst[4]) const { SkPMColor dst32[4]; this->store4(dst32); for (int i = 0; i < 4; i++) { dst[i] = SkPixel32ToPixel16(dst32[i]); } } inline void Sk4px::store2(SkPMColor16 dst[2]) const { SkPMColor dst32[2]; this->store2(dst32); for (int i = 0; i < 2; i++) { dst[i] = SkPixel32ToPixel16(dst32[i]); } } inline void Sk4px::store1(SkPMColor16 dst[1]) const { SkPMColor dst32; this->store1(&dst32); dst[0] = SkPixel32ToPixel16(dst32); } } // namespace