/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkImageEncoder.h" #include "SkForceLinking.h" // This method is required to fool the linker into not discarding the pre-main // initialization and registration of the encoder classes. Passing true will // cause memory leaks. int SkForceLinking(bool doNotPassTrue) { if (doNotPassTrue) { SkASSERT(false); CreateJPEGImageEncoder(); CreateWEBPImageEncoder(); // Only link hardware texture codecs on platforms that build them. See images.gyp #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK CreateKTXImageEncoder(); #endif #if !defined(SK_BUILD_FOR_MAC) && !defined(SK_BUILD_FOR_WIN) && !defined(SK_BUILD_FOR_IOS) CreatePNGImageEncoder(); #endif #if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS) CreatePNGImageEncoder_CG(); #endif #if defined(SK_BUILD_FOR_WIN) CreateImageEncoder_WIC(); #endif return -1; } return 0; }