/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSurface_Gpu.h" #include "GrResourceProvider.h" #include "SkCanvas.h" #include "SkGpuDevice.h" #include "SkImage_Base.h" #include "SkImage_Gpu.h" #include "SkImagePriv.h" #include "SkSurface_Base.h" #if SK_SUPPORT_GPU SkSurface_Gpu::SkSurface_Gpu(sk_sp device) : INHERITED(device->width(), device->height(), &device->surfaceProps()) , fDevice(std::move(device)) { } SkSurface_Gpu::~SkSurface_Gpu() { } static GrRenderTarget* prepare_rt_for_external_access(SkSurface_Gpu* surface, SkSurface::BackendHandleAccess access) { switch (access) { case SkSurface::kFlushRead_BackendHandleAccess: break; case SkSurface::kFlushWrite_BackendHandleAccess: case SkSurface::kDiscardWrite_BackendHandleAccess: // for now we don't special-case on Discard, but we may in the future. surface->notifyContentWillChange(SkSurface::kRetain_ContentChangeMode); // legacy: need to dirty the bitmap's genID in our device (curse it) surface->getDevice()->accessBitmap(false).notifyPixelsChanged(); break; } // Grab the render target *after* firing notifications, as it may get switched if CoW kicks in. GrRenderTarget* rt = surface->getDevice()->accessRenderTarget(); rt->prepareForExternalIO(); return rt; } GrBackendObject SkSurface_Gpu::onGetTextureHandle(BackendHandleAccess access) { GrRenderTarget* rt = prepare_rt_for_external_access(this, access); GrTexture* texture = rt->asTexture(); if (texture) { return texture->getTextureHandle(); } return 0; } bool SkSurface_Gpu::onGetRenderTargetHandle(GrBackendObject* obj, BackendHandleAccess access) { GrRenderTarget* rt = prepare_rt_for_external_access(this, access); *obj = rt->getRenderTargetHandle(); return true; } SkCanvas* SkSurface_Gpu::onNewCanvas() { SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags; flags = static_cast(flags | SkCanvas::kConservativeRasterClip_InitFlag); return new SkCanvas(fDevice.get(), flags); } sk_sp SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { int sampleCount = fDevice->accessDrawContext()->numColorSamples(); // TODO: Make caller specify this (change virtual signature of onNewSurface). static const SkBudgeted kBudgeted = SkBudgeted::kNo; return SkSurface::MakeRenderTarget(fDevice->context(), kBudgeted, info, sampleCount, &this->props()); } sk_sp SkSurface_Gpu::onNewImageSnapshot(SkBudgeted budgeted, ForceCopyMode forceCopyMode) { GrRenderTarget* rt = fDevice->accessRenderTarget(); SkASSERT(rt); GrTexture* tex = rt->asTexture(); SkAutoTUnref copy; // If the original render target is a buffer originally created by the client, then we don't // want to ever retarget the SkSurface at another buffer we create. Force a copy now to avoid // copy-on-write. if (kYes_ForceCopyMode == forceCopyMode || !tex || rt->resourcePriv().refsWrappedObjects()) { GrSurfaceDesc desc = fDevice->accessDrawContext()->desc(); GrContext* ctx = fDevice->context(); desc.fFlags = desc.fFlags & ~kRenderTarget_GrSurfaceFlag; copy.reset(ctx->textureProvider()->createTexture(desc, budgeted)); if (!copy) { return nullptr; } if (!ctx->copySurface(copy, rt)) { return nullptr; } tex = copy; } const SkImageInfo info = fDevice->imageInfo(); sk_sp image; if (tex) { image = sk_make_sp(info.width(), info.height(), kNeedNewImageUniqueID, info.alphaType(), tex, budgeted); } return image; } // Create a new render target and, if necessary, copy the contents of the old // render target into it. Note that this flushes the SkGpuDevice but // doesn't force an OpenGL flush. void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { GrRenderTarget* rt = fDevice->accessRenderTarget(); // are we sharing our render target with the image? Note this call should never create a new // image because onCopyOnWrite is only called when there is a cached image. sk_sp image(this->refCachedImage(SkBudgeted::kNo, kNo_ForceUnique)); SkASSERT(image); if (rt->asTexture() == as_IB(image)->peekTexture()) { this->fDevice->replaceDrawContext(SkSurface::kRetain_ContentChangeMode == mode); SkTextureImageApplyBudgetedDecision(image.get()); } else if (kDiscard_ContentChangeMode == mode) { this->SkSurface_Gpu::onDiscard(); } } void SkSurface_Gpu::onDiscard() { fDevice->accessDrawContext()->discard(); } void SkSurface_Gpu::onPrepareForExternalIO() { fDevice->accessRenderTarget()->prepareForExternalIO(); } /////////////////////////////////////////////////////////////////////////////// sk_sp SkSurface::MakeRenderTargetDirect(GrRenderTarget* target, const SkSurfaceProps* props) { sk_sp device( SkGpuDevice::Make(sk_ref_sp(target), props, SkGpuDevice::kUninit_InitContents)); if (!device) { return nullptr; } return sk_make_sp(std::move(device)); } sk_sp SkSurface::MakeRenderTarget(GrContext* ctx, SkBudgeted budgeted, const SkImageInfo& info, int sampleCount, const SkSurfaceProps* props) { sk_sp device(SkGpuDevice::Make( ctx, budgeted, info, sampleCount, props, SkGpuDevice::kClear_InitContents)); if (!device) { return nullptr; } return sk_make_sp(std::move(device)); } sk_sp SkSurface::MakeFromBackendTexture(GrContext* context, const GrBackendTextureDesc& desc, const SkSurfaceProps* props) { if (nullptr == context) { return nullptr; } if (!SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag)) { return nullptr; } SkAutoTUnref surface(context->textureProvider()->wrapBackendTexture(desc, kBorrow_GrWrapOwnership)); if (!surface) { return nullptr; } sk_sp device(SkGpuDevice::Make(sk_ref_sp(surface->asRenderTarget()), props, SkGpuDevice::kUninit_InitContents)); if (!device) { return nullptr; } return sk_make_sp(std::move(device)); } sk_sp SkSurface::MakeFromBackendRenderTarget(GrContext* context, const GrBackendRenderTargetDesc& desc, const SkSurfaceProps* props) { if (!context) { return nullptr; } sk_sp rt(context->textureProvider()->wrapBackendRenderTarget(desc)); if (!rt) { return nullptr; } sk_sp device(SkGpuDevice::Make(std::move(rt), props, SkGpuDevice::kUninit_InitContents)); if (!device) { return nullptr; } return sk_make_sp(std::move(device)); } sk_sp SkSurface::MakeFromBackendTextureAsRenderTarget(GrContext* context, const GrBackendTextureDesc& desc, const SkSurfaceProps* props) { if (!context) { return nullptr; } sk_sp rt(context->resourceProvider()->wrapBackendTextureAsRenderTarget(desc)); if (!rt) { return nullptr; } sk_sp device(SkGpuDevice::Make(std::move(rt), props, SkGpuDevice::kUninit_InitContents)); if (!device) { return nullptr; } return sk_make_sp(std::move(device)); } #endif