/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSurface_Base.h" #include "SkImagePriv.h" #include "SkCanvas.h" #include "SkGpuDevice.h" class SkSurface_Gpu : public SkSurface_Base { public: SK_DECLARE_INST_COUNT(SkSurface_Gpu) SkSurface_Gpu(GrRenderTarget*); virtual ~SkSurface_Gpu(); virtual SkCanvas* onNewCanvas() SK_OVERRIDE; virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) SK_OVERRIDE; virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE; private: SkGpuDevice* fDevice; typedef SkSurface_Base INHERITED; }; /////////////////////////////////////////////////////////////////////////////// SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget) : INHERITED(renderTarget->width(), renderTarget->height()) { fDevice = SkNEW_ARGS(SkGpuDevice, (renderTarget->getContext(), renderTarget)); if (kRGB_565_GrPixelConfig != renderTarget->config()) { fDevice->clear(0x0); } } SkSurface_Gpu::~SkSurface_Gpu() { SkSafeUnref(fDevice); } SkCanvas* SkSurface_Gpu::onNewCanvas() { return SkNEW_ARGS(SkCanvas, (fDevice)); } SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { GrRenderTarget* rt = fDevice->accessRenderTarget(); int sampleCount = rt->numSamples(); return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount); } SkImage* SkSurface_Gpu::onNewImageSnapshot() { return SkImage::NewTexture(fDevice->accessBitmap(false)); } void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint* paint) { canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); } // Create a new SkGpuDevice and, if necessary, copy the contents of the old // device into it. Note that this flushes the SkGpuDevice but // doesn't force an OpenGL flush. void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { GrRenderTarget* rt = fDevice->accessRenderTarget(); // are we sharing our render target with the image? SkASSERT(NULL != this->getCachedImage()); if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { SkAutoTUnref newDevice(SkGpuDevice::Create(fDevice->context(), fDevice->imageInfo(), rt->numSamples())); SkASSERT(newDevice.get()); if (kRetain_ContentChangeMode == mode) { fDevice->context()->copyTexture(rt->asTexture(), reinterpret_cast(newDevice->accessRenderTarget())); } SkASSERT(NULL != this->getCachedCanvas()); SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); this->getCachedCanvas()->setRootDevice(newDevice); SkRefCnt_SafeAssign(fDevice, newDevice.get()); } } /////////////////////////////////////////////////////////////////////////////// SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target) { if (NULL == target) { return NULL; } return SkNEW_ARGS(SkSurface_Gpu, (target)); } SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, int sampleCount) { if (NULL == ctx) { return NULL; } SkBitmap::Config config = SkImageInfoToBitmapConfig(info); GrTextureDesc desc; desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFlagBit; desc.fWidth = info.fWidth; desc.fHeight = info.fHeight; desc.fConfig = SkBitmapConfig2GrPixelConfig(config); desc.fSampleCnt = sampleCount; SkAutoTUnref tex(ctx->createUncachedTexture(desc, NULL, 0)); if (NULL == tex) { return NULL; } return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget())); }