/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSurface_Base_DEFINED #define SkSurface_Base_DEFINED #include "SkCanvas.h" #include "SkImagePriv.h" #include "SkSurface.h" #include "SkSurfacePriv.h" class SkSurface_Base : public SkSurface { public: SkSurface_Base(int width, int height, const SkSurfaceProps*); SkSurface_Base(const SkImageInfo&, const SkSurfaceProps*); virtual ~SkSurface_Base(); virtual GrBackendObject onGetTextureHandle(BackendHandleAccess) { return 0; } virtual bool onGetRenderTargetHandle(GrBackendObject*, BackendHandleAccess) { return false; } /** * Allocate a canvas that will draw into this surface. We will cache this * canvas, to return the same object to the caller multiple times. We * take ownership, and will call unref() on the canvas when we go out of * scope. */ virtual SkCanvas* onNewCanvas() = 0; virtual sk_sp onNewSurface(const SkImageInfo&) = 0; /** * Allocate an SkImage that represents the current contents of the surface. * This needs to be able to outlive the surface itself (if need be), and * must faithfully represent the current contents, even if the surface * is changed after this called (e.g. it is drawn to via its canvas). */ virtual sk_sp onNewImageSnapshot(SkBudgeted, SkCopyPixelsMode) = 0; /** * Default implementation: * * image = this->newImageSnapshot(); * if (image) { * image->draw(canvas, ...); * image->unref(); * } */ virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*); /** * Called as a performance hint when the Surface is allowed to make it's contents * undefined. */ virtual void onDiscard() {} /** * If the surface is about to change, we call this so that our subclass * can optionally fork their backend (copy-on-write) in case it was * being shared with the cachedImage. */ virtual void onCopyOnWrite(ContentChangeMode) = 0; /** * Signal the surface to remind its backing store that it's mutable again. * Called only when we _didn't_ copy-on-write; we assume the copies start mutable. */ virtual void onRestoreBackingMutability() {} /** * Issue any pending surface IO to the current backend 3D API and resolve any surface MSAA. */ virtual void onPrepareForExternalIO() {} inline SkCanvas* getCachedCanvas(); inline sk_sp refCachedImage(SkBudgeted, ForceUnique); bool hasCachedImage() const { return fCachedImage != nullptr; } // called by SkSurface to compute a new genID uint32_t newGenerationID(); private: std::unique_ptr fCachedCanvas; SkImage* fCachedImage; void aboutToDraw(ContentChangeMode mode); // Returns true if there is an outstanding image-snapshot, indicating that a call to aboutToDraw // would trigger a copy-on-write. bool outstandingImageSnapshot() const; friend class SkCanvas; friend class SkSurface; typedef SkSurface INHERITED; }; SkCanvas* SkSurface_Base::getCachedCanvas() { if (nullptr == fCachedCanvas) { fCachedCanvas = std::unique_ptr(this->onNewCanvas()); if (fCachedCanvas) { fCachedCanvas->setSurfaceBase(this); } } return fCachedCanvas.get(); } sk_sp SkSurface_Base::refCachedImage(SkBudgeted budgeted, ForceUnique unique) { SkImage* snap = fCachedImage; if (kYes_ForceUnique == unique && snap && !snap->unique()) { snap = nullptr; } if (snap) { return sk_ref_sp(snap); } SkCopyPixelsMode cpm = (kYes_ForceUnique == unique) ? kAlways_SkCopyPixelsMode : kIfMutable_SkCopyPixelsMode; snap = this->onNewImageSnapshot(budgeted, cpm).release(); if (kNo_ForceUnique == unique) { SkASSERT(!fCachedImage); fCachedImage = SkSafeRef(snap); } SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this); return sk_sp(snap); } #endif