/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkImage_Gpu.h" #include "GrContext.h" #include "GrDrawContext.h" #include "effects/GrYUVtoRGBEffect.h" #include "SkCanvas.h" #include "SkGpuDevice.h" SkImage_Gpu::SkImage_Gpu(int w, int h, SkAlphaType at, GrTexture* tex, int sampleCountForNewSurfaces, SkSurface::Budgeted budgeted) : INHERITED(w, h, NULL) , fTexture(SkRef(tex)) , fSampleCountForNewSurfaces(sampleCountForNewSurfaces) , fAlphaType(at) , fBudgeted(budgeted) {} SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) const { GrTexture* tex = this->getTexture(); SkASSERT(tex); GrContext* ctx = tex->getContext(); if (!ctx) { // the texture may have been abandoned, so we have to check return NULL; } // TODO: Change signature of onNewSurface to take a budgeted param. const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; return SkSurface::NewRenderTarget(ctx, budgeted, info, fSampleCountForNewSurfaces, &props); } extern void SkTextureImageApplyBudgetedDecision(SkImage* image) { if (as_IB(image)->getTexture()) { ((SkImage_Gpu*)image)->applyBudgetDecision(); } } SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY, const SkMatrix* localMatrix) const { SkBitmap bm; GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm); return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix); } bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { SkAlphaType at = this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaType; if (!dst->tryAllocPixels(SkImageInfo::MakeN32(this->width(), this->height(), at))) { return false; } if (!fTexture->readPixels(0, 0, dst->width(), dst->height(), kSkia8888_GrPixelConfig, dst->getPixels(), dst->rowBytes())) { return false; } return true; } bool SkImage_Gpu::isOpaque() const { return GrPixelConfigIsOpaque(fTexture->config()) || fAlphaType == kOpaque_SkAlphaType; } static void apply_premul(const SkImageInfo& info, void* pixels, size_t rowBytes) { switch (info.colorType()) { case kRGBA_8888_SkColorType: case kBGRA_8888_SkColorType: break; default: return; // nothing to do } // SkColor is not necesarily RGBA or BGRA, but it is one of them on little-endian, // and in either case, the alpha-byte is always in the same place, so we can safely call // SkPreMultiplyColor() // SkColor* row = (SkColor*)pixels; for (int y = 0; y < info.height(); ++y) { for (int x = 0; x < info.width(); ++x) { row[x] = SkPreMultiplyColor(row[x]); } } } bool SkImage_Gpu::onReadPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, int srcX, int srcY) const { GrPixelConfig config = SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType(), info.profileType()); uint32_t flags = 0; if (kUnpremul_SkAlphaType == info.alphaType() && kPremul_SkAlphaType == fAlphaType) { // let the GPU perform this transformation for us flags = GrContext::kUnpremul_PixelOpsFlag; } if (!fTexture->readPixels(srcX, srcY, info.width(), info.height(), config, pixels, rowBytes, flags)) { return false; } // do we have to manually fix-up the alpha channel? // src dst // unpremul premul fix manually // premul unpremul done by kUnpremul_PixelOpsFlag // all other combos need to change. // // Should this be handled by Ganesh? todo:? // if (kPremul_SkAlphaType == info.alphaType() && kUnpremul_SkAlphaType == fAlphaType) { apply_premul(info, pixels, rowBytes); } return true; } /////////////////////////////////////////////////////////////////////////////////////////////////// static SkImage* new_wrapped_texture_common(GrContext* ctx, const GrBackendTextureDesc& desc, SkAlphaType at, GrWrapOwnership ownership, SkImage::TextureReleaseProc releaseProc, SkImage::ReleaseContext releaseCtx) { if (desc.fWidth <= 0 || desc.fHeight <= 0) { return NULL; } SkAutoTUnref tex(ctx->textureProvider()->wrapBackendTexture(desc, ownership)); if (!tex) { return NULL; } if (releaseProc) { tex->setRelease(releaseProc, releaseCtx); } const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; return SkNEW_ARGS(SkImage_Gpu, (desc.fWidth, desc.fHeight, at, tex, 0, budgeted)); } SkImage* SkImage::NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc, SkAlphaType at, TextureReleaseProc releaseP, ReleaseContext releaseC) { return new_wrapped_texture_common(ctx, desc, at, kBorrow_GrWrapOwnership, releaseP, releaseC); } SkImage* SkImage::NewFromAdoptedTexture(GrContext* ctx, const GrBackendTextureDesc& desc, SkAlphaType at) { return new_wrapped_texture_common(ctx, desc, at, kAdopt_GrWrapOwnership, NULL, NULL); } SkImage* SkImage::NewFromTextureCopy(GrContext* ctx, const GrBackendTextureDesc& desc, SkAlphaType at) { if (desc.fWidth <= 0 || desc.fHeight <= 0) { return NULL; } SkAutoTUnref src(ctx->textureProvider()->wrapBackendTexture( desc, kBorrow_GrWrapOwnership)); if (!src) { return NULL; } const bool isBudgeted = true; SkAutoTUnref dst(GrDeepCopyTexture(src, isBudgeted)); if (!dst) { return NULL; } const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted; const int sampleCount = 0; // todo: make this an explicit parameter to newSurface()? return SkNEW_ARGS(SkImage_Gpu, (desc.fWidth, desc.fHeight, at, dst, sampleCount, budgeted)); } SkImage* SkImage::NewFromYUVTexturesCopy(GrContext* ctx , SkYUVColorSpace colorSpace, const GrBackendObject yuvTextureHandles[3], const SkISize yuvSizes[3], GrSurfaceOrigin origin) { const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted; if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 || yuvSizes[1].fWidth <= 0 || yuvSizes[1].fHeight <= 0 || yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0) { return NULL; } static const GrPixelConfig kConfig = kAlpha_8_GrPixelConfig; GrBackendTextureDesc yDesc; yDesc.fConfig = kConfig; yDesc.fOrigin = origin; yDesc.fSampleCnt = 0; yDesc.fTextureHandle = yuvTextureHandles[0]; yDesc.fWidth = yuvSizes[0].fWidth; yDesc.fHeight = yuvSizes[0].fHeight; GrBackendTextureDesc uDesc; uDesc.fConfig = kConfig; uDesc.fOrigin = origin; uDesc.fSampleCnt = 0; uDesc.fTextureHandle = yuvTextureHandles[1]; uDesc.fWidth = yuvSizes[1].fWidth; uDesc.fHeight = yuvSizes[1].fHeight; GrBackendTextureDesc vDesc; vDesc.fConfig = kConfig; vDesc.fOrigin = origin; vDesc.fSampleCnt = 0; vDesc.fTextureHandle = yuvTextureHandles[2]; vDesc.fWidth = yuvSizes[2].fWidth; vDesc.fHeight = yuvSizes[2].fHeight; SkAutoTUnref yTex(ctx->textureProvider()->wrapBackendTexture( yDesc, kBorrow_GrWrapOwnership)); SkAutoTUnref uTex(ctx->textureProvider()->wrapBackendTexture( uDesc, kBorrow_GrWrapOwnership)); SkAutoTUnref vTex(ctx->textureProvider()->wrapBackendTexture( vDesc, kBorrow_GrWrapOwnership)); if (!yTex || !uTex || !vTex) { return NULL; } GrSurfaceDesc dstDesc; // Needs to be a render target in order to draw to it for the yuv->rgb conversion. dstDesc.fFlags = kRenderTarget_GrSurfaceFlag; dstDesc.fOrigin = origin; dstDesc.fWidth = yuvSizes[0].fWidth; dstDesc.fHeight = yuvSizes[0].fHeight; dstDesc.fConfig = kRGBA_8888_GrPixelConfig; dstDesc.fSampleCnt = 0; SkAutoTUnref dst(ctx->textureProvider()->refScratchTexture( dstDesc, GrTextureProvider::kExact_ScratchTexMatch)); if (!dst) { return NULL; } GrPaint paint; paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); paint.addColorProcessor(GrYUVtoRGBEffect::Create(paint.getProcessorDataManager(), yTex, uTex, vTex, yuvSizes, colorSpace))->unref(); const SkRect rect = SkRect::MakeWH(SkIntToScalar(dstDesc.fWidth), SkIntToScalar(dstDesc.fHeight)); GrDrawContext* drawContext = ctx->drawContext(); drawContext->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint, SkMatrix::I(), rect); ctx->flushSurfaceWrites(dst); return SkNEW_ARGS(SkImage_Gpu, (dstDesc.fWidth, dstDesc.fHeight, kOpaque_SkAlphaType, dst, 0, budgeted)); } /////////////////////////////////////////////////////////////////////////////////////////////////// GrTexture* GrDeepCopyTexture(GrTexture* src, bool budgeted) { GrContext* ctx = src->getContext(); GrSurfaceDesc desc = src->desc(); // need to be a rendertarget for readpixels to work, instead of kNone_GrSurfaceFlags desc.fFlags = kRenderTarget_GrSurfaceFlag; GrTexture* dst = ctx->textureProvider()->createTexture(desc, budgeted, NULL, 0); if (!dst) { return NULL; } const SkIRect srcR = SkIRect::MakeWH(desc.fWidth, desc.fHeight); const SkIPoint dstP = SkIPoint::Make(0, 0); ctx->copySurface(dst, src, srcR, dstP, GrContext::kFlushWrites_PixelOp); return dst; }