/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkImage_Gpu.h" #include "SkCanvas.h" #include "GrContext.h" #include "SkGpuDevice.h" SkImage_Gpu::SkImage_Gpu(int w, int h, SkAlphaType at, GrTexture* tex, int sampleCountForNewSurfaces, SkSurface::Budgeted budgeted) : INHERITED(w, h, NULL) , fTexture(SkRef(tex)) , fSampleCountForNewSurfaces(sampleCountForNewSurfaces) , fAlphaType(at) , fBudgeted(budgeted) {} SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) const { GrTexture* tex = this->getTexture(); SkASSERT(tex); GrContext* ctx = tex->getContext(); if (!ctx) { // the texture may have been abandoned, so we have to check return NULL; } // TODO: Change signature of onNewSurface to take a budgeted param. const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; return SkSurface::NewRenderTarget(ctx, budgeted, info, fSampleCountForNewSurfaces, &props); } extern void SkTextureImageApplyBudgetedDecision(SkImage* image) { if (image->getTexture()) { ((SkImage_Gpu*)image)->applyBudgetDecision(); } } SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY, const SkMatrix* localMatrix) const { SkBitmap bm; GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm); return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix); } bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { SkAlphaType at = this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaType; if (!dst->tryAllocPixels(SkImageInfo::MakeN32(this->width(), this->height(), at))) { return false; } if (!fTexture->readPixels(0, 0, dst->width(), dst->height(), kSkia8888_GrPixelConfig, dst->getPixels(), dst->rowBytes())) { return false; } return true; } bool SkImage_Gpu::isOpaque() const { return GrPixelConfigIsOpaque(fTexture->config()); } static void apply_premul(const SkImageInfo& info, void* pixels, size_t rowBytes) { switch (info.colorType()) { case kRGBA_8888_SkColorType: case kBGRA_8888_SkColorType: break; default: return; // nothing to do } // SkColor is not necesarily RGBA or BGRA, but it is one of them on little-endian, // and in either case, the alpha-byte is always in the same place, so we can safely call // SkPreMultiplyColor() // SkColor* row = (SkColor*)pixels; for (int y = 0; y < info.height(); ++y) { for (int x = 0; x < info.width(); ++x) { row[x] = SkPreMultiplyColor(row[x]); } } } bool SkImage_Gpu::onReadPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, int srcX, int srcY) const { GrPixelConfig config = SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType(), info.profileType()); uint32_t flags = 0; if (kUnpremul_SkAlphaType == info.alphaType() && kPremul_SkAlphaType == fAlphaType) { // let the GPU perform this transformation for us flags = GrContext::kUnpremul_PixelOpsFlag; } if (!fTexture->readPixels(srcX, srcY, info.width(), info.height(), config, pixels, rowBytes, flags)) { return false; } // do we have to manually fix-up the alpha channel? // src dst // unpremul premul fix manually // premul unpremul done by kUnpremul_PixelOpsFlag // all other combos need to change. // // Should this be handled by Ganesh? todo:? // if (kPremul_SkAlphaType == info.alphaType() && kUnpremul_SkAlphaType == fAlphaType) { apply_premul(info, pixels, rowBytes); } return true; } /////////////////////////////////////////////////////////////////////////////////////////////////// SkImage* SkImage::NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc, SkAlphaType at) { if (desc.fWidth <= 0 || desc.fHeight <= 0) { return NULL; } SkAutoTUnref tex(ctx->textureProvider()->wrapBackendTexture(desc)); if (!tex) { return NULL; } const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; return SkNEW_ARGS(SkImage_Gpu, (desc.fWidth, desc.fHeight, at, tex, 0, budgeted)); } SkImage* SkImage::NewFromTextureCopy(GrContext* ctx, const GrBackendTextureDesc& srcDesc, SkAlphaType at) { const bool isBudgeted = true; const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted; if (srcDesc.fWidth <= 0 || srcDesc.fHeight <= 0) { return NULL; } SkAutoTUnref src(ctx->textureProvider()->wrapBackendTexture(srcDesc)); if (!src) { return NULL; } GrSurfaceDesc dstDesc; // need to be a rendertarget for readpixels to work, instead of kNone_GrSurfaceFlags dstDesc.fFlags = kRenderTarget_GrSurfaceFlag; dstDesc.fOrigin = srcDesc.fOrigin; dstDesc.fWidth = srcDesc.fWidth; dstDesc.fHeight = srcDesc.fHeight; dstDesc.fConfig = srcDesc.fConfig; dstDesc.fSampleCnt = srcDesc.fSampleCnt; SkAutoTUnref dst(ctx->textureProvider()->createTexture( dstDesc, isBudgeted, NULL, 0)); if (!dst) { return NULL; } const SkIRect srcR = SkIRect::MakeWH(dstDesc.fWidth, dstDesc.fHeight); const SkIPoint dstP = SkIPoint::Make(0, 0); ctx->copySurface(dst, src, srcR, dstP, GrContext::kFlushWrites_PixelOp); const int sampleCount = 0; // todo: make this an explicit parameter to newSurface()? return SkNEW_ARGS(SkImage_Gpu, (dstDesc.fWidth, dstDesc.fHeight, at, dst, sampleCount, budgeted)); }