/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmapProcShader.h" #include "SkBitmapProvider.h" #include "SkImage_Base.h" #include "SkImageShader.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, const SkMatrix* matrix) : INHERITED(matrix) , fImage(SkRef(img)) , fTileModeX(tmx) , fTileModeY(tmy) {} sk_sp SkImageShader::CreateProc(SkReadBuffer& buffer) { const TileMode tx = (TileMode)buffer.readUInt(); const TileMode ty = (TileMode)buffer.readUInt(); SkMatrix matrix; buffer.readMatrix(&matrix); SkAutoTUnref img(buffer.readImage()); if (!img) { return nullptr; } return SkImageShader::Make(img, tx, ty, &matrix); } void SkImageShader::flatten(SkWriteBuffer& buffer) const { buffer.writeUInt(fTileModeX); buffer.writeUInt(fTileModeY); buffer.writeMatrix(this->getLocalMatrix()); buffer.writeImage(fImage); } bool SkImageShader::isOpaque() const { return fImage->isOpaque(); } size_t SkImageShader::onContextSize(const ContextRec& rec) const { return SkBitmapProcShader::ContextSize(rec, SkBitmapProvider(fImage).info()); } SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const { return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY, SkBitmapProvider(fImage), rec, storage); } sk_sp SkImageShader::Make(const SkImage* image, TileMode tx, TileMode ty, const SkMatrix* localMatrix) { if (!image) { return nullptr; } return sk_sp(new SkImageShader(image, tx, ty, localMatrix)); } #ifndef SK_IGNORE_TO_STRING void SkImageShader::toString(SkString* str) const { const char* gTileModeName[SkShader::kTileModeCount] = { "clamp", "repeat", "mirror" }; str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]); fImage->toString(str); this->INHERITED::toString(str); str->append(")"); } #endif /////////////////////////////////////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU #include "GrTextureAccess.h" #include "SkGr.h" #include "SkGrPriv.h" #include "effects/GrSimpleTextureEffect.h" #include "effects/GrBicubicEffect.h" #include "effects/GrSimpleTextureEffect.h" const GrFragmentProcessor* SkImageShader::asFragmentProcessor(GrContext* context, const SkMatrix& viewM, const SkMatrix* localMatrix, SkFilterQuality filterQuality) const { SkMatrix matrix; matrix.setIDiv(fImage->width(), fImage->height()); SkMatrix lmInverse; if (!this->getLocalMatrix().invert(&lmInverse)) { return nullptr; } if (localMatrix) { SkMatrix inv; if (!localMatrix->invert(&inv)) { return nullptr; } lmInverse.postConcat(inv); } matrix.preConcat(lmInverse); SkShader::TileMode tm[] = { fTileModeX, fTileModeY }; // Must set wrap and filter on the sampler before requesting a texture. In two places below // we check the matrix scale factors to determine how to interpret the filter quality setting. // This completely ignores the complexity of the drawVertices case where explicit local coords // are provided by the caller. bool doBicubic; GrTextureParams::FilterMode textureFilterMode = GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(), &doBicubic); GrTextureParams params(tm, textureFilterMode); SkAutoTUnref texture(as_IB(fImage)->asTextureRef(context, params)); if (!texture) { return nullptr; } SkAutoTUnref inner; if (doBicubic) { inner.reset(GrBicubicEffect::Create(texture, matrix, tm)); } else { inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); } if (GrPixelConfigIsAlphaOnly(texture->config())) { return SkRef(inner.get()); } return GrFragmentProcessor::MulOutputByInputAlpha(inner); } #endif