/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmapProcShader.h" #include "SkBitmapProvider.h" #include "SkColorShader.h" #include "SkColorTable.h" #include "SkEmptyShader.h" #include "SkImage_Base.h" #include "SkImageShader.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" SkImageShader::SkImageShader(sk_sp img, TileMode tmx, TileMode tmy, const SkMatrix* matrix) : INHERITED(matrix) , fImage(std::move(img)) , fTileModeX(tmx) , fTileModeY(tmy) {} sk_sp SkImageShader::CreateProc(SkReadBuffer& buffer) { const TileMode tx = (TileMode)buffer.readUInt(); const TileMode ty = (TileMode)buffer.readUInt(); SkMatrix matrix; buffer.readMatrix(&matrix); sk_sp img = buffer.readImage(); if (!img) { return nullptr; } return SkImageShader::Make(std::move(img), tx, ty, &matrix); } void SkImageShader::flatten(SkWriteBuffer& buffer) const { buffer.writeUInt(fTileModeX); buffer.writeUInt(fTileModeY); buffer.writeMatrix(this->getLocalMatrix()); buffer.writeImage(fImage.get()); } bool SkImageShader::isOpaque() const { return fImage->isOpaque(); } size_t SkImageShader::onContextSize(const ContextRec& rec) const { return SkBitmapProcLegacyShader::ContextSize(rec, SkBitmapProvider(fImage.get()).info()); } SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const { return SkBitmapProcLegacyShader::MakeContext(*this, fTileModeX, fTileModeY, SkBitmapProvider(fImage.get()), rec, storage); } SkImage* SkImageShader::onIsAImage(SkMatrix* texM, TileMode xy[]) const { if (texM) { *texM = this->getLocalMatrix(); } if (xy) { xy[0] = (TileMode)fTileModeX; xy[1] = (TileMode)fTileModeY; } return const_cast(fImage.get()); } bool SkImageShader::onIsABitmap(SkBitmap* texture, SkMatrix* texM, TileMode xy[]) const { const SkBitmap* bm = as_IB(fImage)->onPeekBitmap(); if (!bm) { return false; } if (texture) { *texture = *bm; } if (texM) { *texM = this->getLocalMatrix(); } if (xy) { xy[0] = (TileMode)fTileModeX; xy[1] = (TileMode)fTileModeY; } return true; } static bool bitmap_is_too_big(int w, int h) { // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it // communicates between its matrix-proc and its sampler-proc. Until we can // widen that, we have to reject bitmaps that are larger. // static const int kMaxSize = 65535; return w > kMaxSize || h > kMaxSize; } // returns true and set color if the bitmap can be drawn as a single color // (for efficiency) static bool can_use_color_shader(const SkImage* image, SkColor* color) { #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK // HWUI does not support color shaders (see b/22390304) return false; #endif if (1 != image->width() || 1 != image->height()) { return false; } SkPixmap pmap; if (!image->peekPixels(&pmap)) { return false; } switch (pmap.colorType()) { case kN32_SkColorType: *color = SkUnPreMultiply::PMColorToColor(*pmap.addr32(0, 0)); return true; case kRGB_565_SkColorType: *color = SkPixel16ToColor(*pmap.addr16(0, 0)); return true; case kIndex_8_SkColorType: { const SkColorTable& ctable = *pmap.ctable(); *color = SkUnPreMultiply::PMColorToColor(ctable[*pmap.addr8(0, 0)]); return true; } default: // just skip the other configs for now break; } return false; } sk_sp SkImageShader::Make(sk_sp image, TileMode tx, TileMode ty, const SkMatrix* localMatrix, SkTBlitterAllocator* allocator) { SkShader* shader; SkColor color; if (!image || bitmap_is_too_big(image->width(), image->height())) { if (nullptr == allocator) { shader = new SkEmptyShader; } else { shader = allocator->createT(); } } else if (can_use_color_shader(image.get(), &color)) { if (nullptr == allocator) { shader = new SkColorShader(color); } else { shader = allocator->createT(color); } } else { if (nullptr == allocator) { shader = new SkImageShader(image, tx, ty, localMatrix); } else { shader = allocator->createT(image, tx, ty, localMatrix); } } return sk_sp(shader); } #ifndef SK_IGNORE_TO_STRING void SkImageShader::toString(SkString* str) const { const char* gTileModeName[SkShader::kTileModeCount] = { "clamp", "repeat", "mirror" }; str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]); fImage->toString(str); this->INHERITED::toString(str); str->append(")"); } #endif /////////////////////////////////////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU #include "GrTextureAccess.h" #include "SkGr.h" #include "SkGrPriv.h" #include "effects/GrSimpleTextureEffect.h" #include "effects/GrBicubicEffect.h" #include "effects/GrSimpleTextureEffect.h" sk_sp SkImageShader::asFragmentProcessor(const AsFPArgs& args) const { SkMatrix matrix; matrix.setIDiv(fImage->width(), fImage->height()); SkMatrix lmInverse; if (!this->getLocalMatrix().invert(&lmInverse)) { return nullptr; } if (args.fLocalMatrix) { SkMatrix inv; if (!args.fLocalMatrix->invert(&inv)) { return nullptr; } lmInverse.postConcat(inv); } matrix.preConcat(lmInverse); SkShader::TileMode tm[] = { fTileModeX, fTileModeY }; // Must set wrap and filter on the sampler before requesting a texture. In two places below // we check the matrix scale factors to determine how to interpret the filter quality setting. // This completely ignores the complexity of the drawVertices case where explicit local coords // are provided by the caller. bool doBicubic; GrTextureParams::FilterMode textureFilterMode = GrSkFilterQualityToGrFilterMode(args.fFilterQuality, *args.fViewMatrix, this->getLocalMatrix(), &doBicubic); GrTextureParams params(tm, textureFilterMode); SkAutoTUnref texture(as_IB(fImage)->asTextureRef(args.fContext, params, args.fGammaTreatment)); if (!texture) { return nullptr; } sk_sp inner; if (doBicubic) { inner = GrBicubicEffect::Make(texture, nullptr, matrix, tm); } else { inner = GrSimpleTextureEffect::Make(texture, nullptr, matrix, params); } if (GrPixelConfigIsAlphaOnly(texture->config())) { return inner; } return sk_sp(GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner))); } #endif /////////////////////////////////////////////////////////////////////////////////////////////////// #include "SkImagePriv.h" sk_sp SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, SkShader::TileMode tmy, const SkMatrix* localMatrix, SkCopyPixelsMode cpm, SkTBlitterAllocator* allocator) { // Until we learn otherwise, it seems that any caller that is passing an allocator must be // assuming that the returned shader will have a stack-frame lifetime, so we assert that // they are also asking for kNever_SkCopyPixelsMode. If that proves otherwise, we can remove // or modify this assert. SkASSERT(!allocator || (kNever_SkCopyPixelsMode == cpm)); return SkImageShader::Make(SkMakeImageFromRasterBitmap(src, cpm, allocator), tmx, tmy, localMatrix, allocator); } static sk_sp SkBitmapProcShader_CreateProc(SkReadBuffer& buffer) { SkMatrix lm; buffer.readMatrix(&lm); sk_sp image = buffer.readBitmapAsImage(); SkShader::TileMode mx = (SkShader::TileMode)buffer.readUInt(); SkShader::TileMode my = (SkShader::TileMode)buffer.readUInt(); return image ? image->makeShader(mx, my, &lm) : nullptr; } SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkShader) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkImageShader) SkFlattenable::Register("SkBitmapProcShader", SkBitmapProcShader_CreateProc, kSkShader_Type); SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END