/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrVkVaryingHandler.h" /** Returns the number of locations take up by a given GrSLType. We assume that all scalar values are 32 bits. */ static inline int grsltype_to_location_size(GrSLType type) { switch(type) { case kVoid_GrSLType: return 0; case kFloat_GrSLType: return 1; case kVec2f_GrSLType: return 1; case kVec3f_GrSLType: return 1; case kVec4f_GrSLType: return 1; case kVec2i_GrSLType: return 1; case kVec3i_GrSLType: return 1; case kVec4i_GrSLType: return 1; case kMat22f_GrSLType: return 2; case kMat33f_GrSLType: return 3; case kMat44f_GrSLType: return 4; case kTexture2DSampler_GrSLType: return 0; case kITexture2DSampler_GrSLType: return 0; case kTextureExternalSampler_GrSLType: return 0; case kTexture2DRectSampler_GrSLType: return 0; case kBufferSampler_GrSLType: return 0; case kBool_GrSLType: return 1; case kInt_GrSLType: return 1; case kUint_GrSLType: return 1; case kTexture2D_GrSLType: return 0; case kSampler_GrSLType: return 0; case kImageStorage2D_GrSLType: return 0; case kIImageStorage2D_GrSLType: return 0; } SkFAIL("Unexpected type"); return -1; } void finalize_helper(GrVkVaryingHandler::VarArray& vars) { int locationIndex = 0; for (int i = 0; i < vars.count(); ++i) { GrShaderVar& var = vars[i]; SkString location; location.appendf("location = %d", locationIndex); var.addLayoutQualifier(location.c_str()); int elementSize = grsltype_to_location_size(var.getType()); SkASSERT(elementSize); int numElements = 1; if (var.isArray()) { numElements = var.getArrayCount(); } locationIndex += elementSize * numElements; } // Vulkan requires at least 64 locations to be supported for both vertex output and fragment // input. If we ever hit this assert, then we'll need to add a cap to actually check the // supported input and output values and adjust our supported shaders based on those values. SkASSERT(locationIndex <= 64); } void GrVkVaryingHandler::onFinalize() { finalize_helper(fVertexInputs); finalize_helper(fVertexOutputs); finalize_helper(fGeomInputs); finalize_helper(fGeomOutputs); finalize_helper(fFragInputs); finalize_helper(fFragOutputs); }