/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkTextureRenderTarget_DEFINED #define GrVkTextureRenderTarget_DEFINED #include "GrVkTexture.h" #include "GrVkRenderTarget.h" #include "GrVkGpu.h" #ifdef SK_BUILD_FOR_WIN // Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance. #pragma warning(push) #pragma warning(disable: 4250) #endif class GrVkImageView; struct GrVkImageInfo; class GrVkTextureRenderTarget: public GrVkTexture, public GrVkRenderTarget { public: static GrVkTextureRenderTarget* CreateNewTextureRenderTarget(GrVkGpu*, SkBudgeted, const GrSurfaceDesc&, const GrVkImage::ImageDesc&); static GrVkTextureRenderTarget* CreateWrappedTextureRenderTarget(GrVkGpu*, const GrSurfaceDesc&, GrWrapOwnership, const GrVkImageInfo*); protected: void onAbandon() override { GrVkRenderTarget::onAbandon(); GrVkTexture::onAbandon(); } void onRelease() override { GrVkRenderTarget::onRelease(); GrVkTexture::onRelease(); } private: GrVkTextureRenderTarget(GrVkGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, const GrVkImageInfo& info, const GrVkImageView* texView, const GrVkImageInfo& msaaInfo, const GrVkImageView* colorAttachmentView, const GrVkImageView* resolveAttachmentView) : GrSurface(gpu, desc) , GrVkImage(info, GrVkImage::kNot_Wrapped) , GrVkTexture(gpu, desc, info, texView, GrVkImage::kNot_Wrapped) , GrVkRenderTarget(gpu, desc, info, msaaInfo, colorAttachmentView, resolveAttachmentView, GrVkImage::kNot_Wrapped) { this->registerWithCache(budgeted); } GrVkTextureRenderTarget(GrVkGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, const GrVkImageInfo& info, const GrVkImageView* texView, const GrVkImageView* colorAttachmentView) : GrSurface(gpu, desc) , GrVkImage(info, GrVkImage::kNot_Wrapped) , GrVkTexture(gpu, desc, info, texView, GrVkImage::kNot_Wrapped) , GrVkRenderTarget(gpu, desc, info, colorAttachmentView, GrVkImage::kNot_Wrapped) { this->registerWithCache(budgeted); } GrVkTextureRenderTarget(GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkImageInfo& info, const GrVkImageView* texView, const GrVkImageInfo& msaaInfo, const GrVkImageView* colorAttachmentView, const GrVkImageView* resolveAttachmentView, GrVkImage::Wrapped wrapped) : GrSurface(gpu, desc) , GrVkImage(info, wrapped) , GrVkTexture(gpu, desc, info, texView, wrapped) , GrVkRenderTarget(gpu, desc, info, msaaInfo, colorAttachmentView, resolveAttachmentView, wrapped) { this->registerWithCacheWrapped(); } GrVkTextureRenderTarget(GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkImageInfo& info, const GrVkImageView* texView, const GrVkImageView* colorAttachmentView, GrVkImage::Wrapped wrapped) : GrSurface(gpu, desc) , GrVkImage(info, wrapped) , GrVkTexture(gpu, desc, info, texView, wrapped) , GrVkRenderTarget(gpu, desc, info, colorAttachmentView, wrapped) { this->registerWithCacheWrapped(); } static GrVkTextureRenderTarget* Create(GrVkGpu*, const GrSurfaceDesc&, const GrVkImageInfo&, SkBudgeted budgeted, GrVkImage::Wrapped wrapped); // GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory. size_t onGpuMemorySize() const override { return GrVkRenderTarget::onGpuMemorySize(); } }; #endif