/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkTexture_DEFINED #define GrVkTexture_DEFINED #include "GrTexture.h" #include "GrVkImage.h" class GrVkGpu; class GrVkImageView; struct GrVkImageInfo; class GrVkTexture : public GrTexture, public virtual GrVkImage { public: static sk_sp CreateNewTexture(GrVkGpu*, SkBudgeted budgeted, const GrSurfaceDesc&, const GrVkImage::ImageDesc&, GrMipMapsStatus); static sk_sp MakeWrappedTexture(GrVkGpu*, const GrSurfaceDesc&, GrWrapOwnership, const GrVkImageInfo&, sk_sp); ~GrVkTexture() override; GrBackendTexture getBackendTexture() const override; void textureParamsModified() override {} const GrVkImageView* textureView(); // In Vulkan we call the release proc after we are finished with the underlying // GrVkImage::Resource object (which occurs after the GPU has finsihed all work on it). void setRelease(sk_sp releaseHelper) override { // Forward the release proc on to GrVkImage this->setResourceRelease(std::move(releaseHelper)); } protected: GrVkTexture(GrVkGpu*, const GrSurfaceDesc&, const GrVkImageInfo&, sk_sp, const GrVkImageView*, GrMipMapsStatus, GrBackendObjectOwnership); GrVkGpu* getVkGpu() const; void onAbandon() override; void onRelease() override; bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) override { return false; } private: enum Wrapped { kWrapped }; GrVkTexture(GrVkGpu*, SkBudgeted, const GrSurfaceDesc&, const GrVkImageInfo&, sk_sp layout, const GrVkImageView* imageView, GrMipMapsStatus); GrVkTexture(GrVkGpu*, Wrapped, const GrSurfaceDesc&, const GrVkImageInfo&, sk_sp layout, const GrVkImageView* imageView, GrMipMapsStatus, GrBackendObjectOwnership); const GrVkImageView* fTextureView; typedef GrTexture INHERITED; }; #endif