/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrVkTexture.h" #include "GrVkGpu.h" #include "GrVkImageView.h" #include "GrTexturePriv.h" #include "GrVkTextureRenderTarget.h" #include "GrVkUtil.h" #include "vk/GrVkTypes.h" #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X) // This method parallels GrTextureProxy::highestFilterMode static inline GrSamplerParams::FilterMode highest_filter_mode(GrPixelConfig config) { if (GrPixelConfigIsSint(config)) { // We only ever want to nearest-neighbor sample signed int textures. return GrSamplerParams::kNone_FilterMode; } return GrSamplerParams::kMipMap_FilterMode; } // Because this class is virtually derived from GrSurface we must explicitly call its constructor. GrVkTexture::GrVkTexture(GrVkGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, const GrVkImageInfo& info, const GrVkImageView* view) : GrSurface(gpu, desc) , GrVkImage(info, GrVkImage::kNot_Wrapped) , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig), info.fLevelCount > 1) , fTextureView(view) , fLinearTextureView(nullptr) { this->registerWithCache(budgeted); } GrVkTexture::GrVkTexture(GrVkGpu* gpu, Wrapped, const GrSurfaceDesc& desc, const GrVkImageInfo& info, const GrVkImageView* view, GrVkImage::Wrapped wrapped) : GrSurface(gpu, desc) , GrVkImage(info, wrapped) , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig), info.fLevelCount > 1) , fTextureView(view) , fLinearTextureView(nullptr) { this->registerWithCacheWrapped(); } // Because this class is virtually derived from GrSurface we must explicitly call its constructor. GrVkTexture::GrVkTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkImageInfo& info, const GrVkImageView* view, GrVkImage::Wrapped wrapped) : GrSurface(gpu, desc) , GrVkImage(info, wrapped) , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig), info.fLevelCount > 1) , fTextureView(view) , fLinearTextureView(nullptr) { } GrVkTexture* GrVkTexture::CreateNewTexture(GrVkGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, const GrVkImage::ImageDesc& imageDesc) { SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_SAMPLED_BIT); GrVkImageInfo info; if (!GrVkImage::InitImageInfo(gpu, imageDesc, &info)) { return nullptr; } const GrVkImageView* imageView = GrVkImageView::Create(gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount); if (!imageView) { GrVkImage::DestroyImageInfo(gpu, &info); return nullptr; } return new GrVkTexture(gpu, budgeted, desc, info, imageView); } sk_sp GrVkTexture::MakeWrappedTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc, GrWrapOwnership ownership, const GrVkImageInfo* info) { SkASSERT(info); // Wrapped textures require both image and allocation (because they can be mapped) SkASSERT(VK_NULL_HANDLE != info->fImage && VK_NULL_HANDLE != info->fAlloc.fMemory); const GrVkImageView* imageView = GrVkImageView::Create(gpu, info->fImage, info->fFormat, GrVkImageView::kColor_Type, info->fLevelCount); if (!imageView) { return nullptr; } GrVkImage::Wrapped wrapped = kBorrow_GrWrapOwnership == ownership ? GrVkImage::kBorrowed_Wrapped : GrVkImage::kAdopted_Wrapped; return sk_sp(new GrVkTexture(gpu, kWrapped, desc, *info, imageView, wrapped)); } GrVkTexture::~GrVkTexture() { // either release or abandon should have been called by the owner of this object. SkASSERT(!fTextureView); SkASSERT(!fLinearTextureView); } void GrVkTexture::onRelease() { // we create this and don't hand it off, so we should always destroy it if (fTextureView) { fTextureView->unref(this->getVkGpu()); fTextureView = nullptr; } if (fLinearTextureView) { fLinearTextureView->unref(this->getVkGpu()); fLinearTextureView = nullptr; } this->releaseImage(this->getVkGpu()); INHERITED::onRelease(); } void GrVkTexture::onAbandon() { if (fTextureView) { fTextureView->unrefAndAbandon(); fTextureView = nullptr; } if (fLinearTextureView) { fLinearTextureView->unrefAndAbandon(); fLinearTextureView = nullptr; } this->abandonImage(); INHERITED::onAbandon(); } GrBackendObject GrVkTexture::getTextureHandle() const { return (GrBackendObject)&fInfo; } GrVkGpu* GrVkTexture::getVkGpu() const { SkASSERT(!this->wasDestroyed()); return static_cast(this->getGpu()); } const GrVkImageView* GrVkTexture::textureView(bool allowSRGB) { VkFormat linearFormat; if (allowSRGB || !GrVkFormatIsSRGB(fInfo.fFormat, &linearFormat)) { return fTextureView; } if (!fLinearTextureView) { fLinearTextureView = GrVkImageView::Create(this->getVkGpu(), fInfo.fImage, linearFormat, GrVkImageView::kColor_Type, fInfo.fLevelCount); SkASSERT(fLinearTextureView); } return fLinearTextureView; } bool GrVkTexture::reallocForMipmap(GrVkGpu* gpu, uint32_t mipLevels) { if (mipLevels == 1) { // don't need to do anything for a 1x1 texture return false; } const GrVkResource* oldResource = this->resource(); // We shouldn't realloc something that doesn't belong to us if (fIsBorrowed) { return false; } bool renderTarget = SkToBool(this->asRenderTarget()); VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT; if (renderTarget) { usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; } usageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; GrVkImage::ImageDesc imageDesc; imageDesc.fImageType = VK_IMAGE_TYPE_2D; imageDesc.fFormat = fInfo.fFormat; imageDesc.fWidth = this->width(); imageDesc.fHeight = this->height(); imageDesc.fLevels = mipLevels; imageDesc.fSamples = 1; imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; imageDesc.fUsageFlags = usageFlags; imageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; GrVkImageInfo info; if (!GrVkImage::InitImageInfo(gpu, imageDesc, &info)) { return false; } // have to create a new image view for new resource const GrVkImageView* oldView = fTextureView; VkImage image = info.fImage; const GrVkImageView* textureView = GrVkImageView::Create(gpu, image, info.fFormat, GrVkImageView::kColor_Type, mipLevels); if (!textureView) { GrVkImage::DestroyImageInfo(gpu, &info); return false; } if (renderTarget) { GrVkTextureRenderTarget* texRT = static_cast(this); if (!texRT->updateForMipmap(gpu, info)) { GrVkImage::DestroyImageInfo(gpu, &info); return false; } } oldResource->unref(gpu); oldView->unref(gpu); if (fLinearTextureView) { fLinearTextureView->unref(gpu); fLinearTextureView = nullptr; } this->setNewResource(info.fImage, info.fAlloc, info.fImageTiling); fTextureView = textureView; fInfo = info; this->texturePriv().setMaxMipMapLevel(mipLevels); return true; }