/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrVkSampler.h" #include "GrTextureAccess.h" #include "GrVkGpu.h" static inline VkSamplerAddressMode tile_to_vk_sampler_address(SkShader::TileMode tm) { static const VkSamplerAddressMode gWrapModes[] = { VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT }; GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes)); GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode); GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode); GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode); return gWrapModes[tm]; } GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureParams& params) { static VkFilter vkMinFilterModes[] = { VK_FILTER_NEAREST, VK_FILTER_LINEAR, VK_FILTER_LINEAR }; static VkFilter vkMagFilterModes[] = { VK_FILTER_NEAREST, VK_FILTER_LINEAR, VK_FILTER_LINEAR }; VkSamplerCreateInfo createInfo; memset(&createInfo, 0, sizeof(VkSamplerCreateInfo)); createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; createInfo.pNext = 0; createInfo.flags = 0; createInfo.magFilter = vkMagFilterModes[params.filterMode()]; createInfo.minFilter = vkMinFilterModes[params.filterMode()]; createInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; createInfo.addressModeU = tile_to_vk_sampler_address(params.getTileModeX()); createInfo.addressModeV = tile_to_vk_sampler_address(params.getTileModeY()); createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; // Shouldn't matter createInfo.mipLodBias = 0.0f; createInfo.anisotropyEnable = VK_FALSE; createInfo.maxAnisotropy = 1.0f; createInfo.compareEnable = VK_FALSE; createInfo.compareOp = VK_COMPARE_OP_NEVER; createInfo.minLod = 0.0f; createInfo.maxLod = 0.0f; createInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; createInfo.unnormalizedCoordinates = VK_FALSE; VkSampler sampler; GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateSampler(gpu->device(), &createInfo, nullptr, &sampler)); return new GrVkSampler(sampler, GenerateKey(params)); } void GrVkSampler::freeGPUData(const GrVkGpu* gpu) const { SkASSERT(fSampler); GR_VK_CALL(gpu->vkInterface(), DestroySampler(gpu->device(), fSampler, nullptr)); } uint8_t GrVkSampler::GenerateKey(const GrTextureParams& params) { uint8_t key = params.filterMode(); SkASSERT(params.filterMode() <= 3); key |= (params.getTileModeX() << 2); GR_STATIC_ASSERT(SkShader::kTileModeCount <= 4); key |= (params.getTileModeY() << 4); return key; }