/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrVkPipelineStateDataManager.h" #include "GrVkGpu.h" #include "GrVkUniformBuffer.h" GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArray& uniforms, uint32_t geometryUniformSize, uint32_t fragmentUniformSize) : fGeometryUniformSize(geometryUniformSize) , fFragmentUniformSize(fragmentUniformSize) , fGeometryUniformsDirty(false) , fFragmentUniformsDirty(false) { fGeometryUniformData.reset(geometryUniformSize); fFragmentUniformData.reset(fragmentUniformSize); int count = uniforms.count(); fUniforms.push_back_n(count); // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already // owned by other objects will still match up here. for (int i = 0; i < count; i++) { Uniform& uniform = fUniforms[i]; const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || uniformInfo.fVariable.getArrayCount() > 0); SkDEBUGCODE( uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); uniform.fType = uniformInfo.fVariable.getType(); ); if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) { uniform.fBinding = GrVkUniformHandler::kGeometryBinding; } else { SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility); uniform.fBinding = GrVkUniformHandler::kFragBinding; } uniform.fOffset = uniformInfo.fUBOffset; } } void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const { void* buffer; if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { buffer = fGeometryUniformData.get(); fGeometryUniformsDirty = true; } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); fFragmentUniformsDirty = true; } buffer = static_cast(buffer)+uni.fOffset; return buffer; } void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); memcpy(buffer, &i, sizeof(int32_t)); } void GrVkPipelineStateDataManager::set1iv(UniformHandle u, int arrayCount, const int32_t v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(int32_t) == 4); for (int i = 0; i < arrayCount; ++i) { const int32_t* curVec = &v[i]; memcpy(buffer, curVec, sizeof(int32_t)); buffer = static_cast(buffer) + 4*sizeof(int32_t); } } void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); memcpy(buffer, &v0, sizeof(float)); } void GrVkPipelineStateDataManager::set1fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); for (int i = 0; i < arrayCount; ++i) { const float* curVec = &v[i]; memcpy(buffer, curVec, sizeof(float)); buffer = static_cast(buffer) + 4*sizeof(float); } } void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); float v[2] = { v0, v1 }; memcpy(buffer, v, 2 * sizeof(float)); } void GrVkPipelineStateDataManager::set2fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); for (int i = 0; i < arrayCount; ++i) { const float* curVec = &v[2 * i]; memcpy(buffer, curVec, 2 * sizeof(float)); buffer = static_cast(buffer) + 4*sizeof(float); } } void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); float v[3] = { v0, v1, v2 }; memcpy(buffer, v, 3 * sizeof(float)); } void GrVkPipelineStateDataManager::set3fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); for (int i = 0; i < arrayCount; ++i) { const float* curVec = &v[3 * i]; memcpy(buffer, curVec, 3 * sizeof(float)); buffer = static_cast(buffer) + 4*sizeof(float); } } void GrVkPipelineStateDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); float v[4] = { v0, v1, v2, v3 }; memcpy(buffer, v, 4 * sizeof(float)); } void GrVkPipelineStateDataManager::set4fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); memcpy(buffer, v, arrayCount * 4 * sizeof(float)); } void GrVkPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { this->setMatrices<2>(u, 1, matrix); } void GrVkPipelineStateDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { this->setMatrices<2>(u, arrayCount, m); } void GrVkPipelineStateDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { this->setMatrices<3>(u, 1, matrix); } void GrVkPipelineStateDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { this->setMatrices<3>(u, arrayCount, m); } void GrVkPipelineStateDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { this->setMatrices<4>(u, 1, matrix); } void GrVkPipelineStateDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { this->setMatrices<4>(u, arrayCount, m); } template struct set_uniform_matrix; template inline void GrVkPipelineStateDataManager::setMatrices(UniformHandle u, int arrayCount, const float matrices[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat2x2_GrSLType + (N - 2) || uni.fType == kHalf2x2_GrSLType + (N - 2)); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer; if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { buffer = fGeometryUniformData.get(); fGeometryUniformsDirty = true; } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); fFragmentUniformsDirty = true; } set_uniform_matrix::set(buffer, uni.fOffset, arrayCount, matrices); } template struct set_uniform_matrix { inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { GR_STATIC_ASSERT(sizeof(float) == 4); buffer = static_cast(buffer) + uniformOffset; for (int i = 0; i < count; ++i) { const float* matrix = &matrices[N * N * i]; for (int j = 0; j < N; ++j) { memcpy(buffer, &matrix[j * N], N * sizeof(float)); buffer = static_cast(buffer) + 4 * sizeof(float); } } } }; template<> struct set_uniform_matrix<4> { inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { GR_STATIC_ASSERT(sizeof(float) == 4); buffer = static_cast(buffer) + uniformOffset; memcpy(buffer, matrices, count * 16 * sizeof(float)); } }; bool GrVkPipelineStateDataManager::uploadUniformBuffers(GrVkGpu* gpu, GrVkUniformBuffer* geometryBuffer, GrVkUniformBuffer* fragmentBuffer) const { bool updatedBuffer = false; if (geometryBuffer && fGeometryUniformsDirty) { SkAssertResult(geometryBuffer->updateData(gpu, fGeometryUniformData.get(), fGeometryUniformSize, &updatedBuffer)); fGeometryUniformsDirty = false; } if (fragmentBuffer && fFragmentUniformsDirty) { SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(), fFragmentUniformSize, &updatedBuffer)); fFragmentUniformsDirty = false; } return updatedBuffer; }