/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkGpuCommandBuffer_DEFINED #define GrVkGpuCommandBuffer_DEFINED #include "GrGpuCommandBuffer.h" #include "GrColor.h" #include "GrTypes.h" #include "GrVkPipelineState.h" class GrNonInstancedMesh; class GrVkGpu; class GrVkImage; class GrVkRenderPass; class GrVkRenderTarget; class GrVkSecondaryCommandBuffer; class GrVkGpuCommandBuffer : public GrGpuCommandBuffer { public: GrVkGpuCommandBuffer(GrVkGpu* gpu, GrVkRenderTarget*, const LoadAndStoreInfo& colorInfo, const LoadAndStoreInfo& stencilInfo); virtual ~GrVkGpuCommandBuffer(); void end() override; void discard(GrRenderTarget* rt) override; private: GrGpu* gpu() override; void onSubmit(const SkIRect& bounds) override; // Bind vertex and index buffers void bindGeometry(const GrPrimitiveProcessor&, const GrNonInstancedMesh&); sk_sp prepareDrawState(const GrPipeline&, const GrPrimitiveProcessor&, GrPrimitiveType, const GrVkRenderPass&); void onDraw(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, const GrMesh* mesh, int meshCount) override; void onClear(GrRenderTarget* rt, const GrFixedClip&, GrColor color) override; void onClearStencilClip(GrRenderTarget*, const GrFixedClip&, bool insideStencilMask) override; const GrVkRenderPass* fRenderPass; GrVkSecondaryCommandBuffer* fCommandBuffer; GrVkGpu* fGpu; GrVkRenderTarget* fRenderTarget; VkClearValue fColorClearValue; bool fIsEmpty; bool fStartsWithClear; typedef GrGpuCommandBuffer INHERITED; }; #endif