/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkGpuCommandBuffer_DEFINED #define GrVkGpuCommandBuffer_DEFINED #include "GrGpuCommandBuffer.h" #include "GrColor.h" #include "GrTypes.h" #include "GrVkPipelineState.h" class GrNonInstancedMesh; class GrVkGpu; class GrVkImage; class GrVkRenderPass; class GrVkRenderTarget; class GrVkSecondaryCommandBuffer; class GrVkGpuCommandBuffer : public GrGpuCommandBuffer { public: GrVkGpuCommandBuffer(GrVkGpu* gpu, GrVkRenderTarget*, const LoadAndStoreInfo& colorInfo, const LoadAndStoreInfo& stencilInfo); virtual ~GrVkGpuCommandBuffer(); void end() override; void discard() override; void inlineUpload(GrBatchFlushState* state, GrDrawBatch::DeferredUploadFn& upload) override; private: GrGpu* gpu() override; GrRenderTarget* renderTarget() override; void onSubmit() override; // Bind vertex and index buffers void bindGeometry(const GrPrimitiveProcessor&, const GrNonInstancedMesh&); sk_sp prepareDrawState(const GrPipeline&, const GrPrimitiveProcessor&, GrPrimitiveType); void onDraw(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, const GrMesh* mesh, int meshCount, const SkRect& bounds) override; void onClear(const GrFixedClip&, GrColor color) override; void onClearStencilClip(const GrFixedClip&, bool insideStencilMask) override; void addAdditionalCommandBuffer(); struct InlineUploadInfo { InlineUploadInfo(GrBatchFlushState* state, const GrDrawBatch::DeferredUploadFn& upload) : fFlushState(state) , fUpload(upload) {} GrBatchFlushState* fFlushState; GrDrawBatch::DeferredUploadFn fUpload; }; struct CommandBufferInfo { const GrVkRenderPass* fRenderPass; GrVkSecondaryCommandBuffer* fCommandBuffer; VkClearValue fColorClearValue; SkRect fBounds; bool fIsEmpty; bool fStartsWithClear; SkTArray fPreDrawUploads; }; SkTArray fCommandBufferInfos; int fCurrentCmdBuffer; GrVkGpu* fGpu; GrVkRenderTarget* fRenderTarget; typedef GrGpuCommandBuffer INHERITED; }; #endif