/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkGpuCommandBuffer_DEFINED #define GrVkGpuCommandBuffer_DEFINED #include "GrGpuCommandBuffer.h" #include "GrColor.h" #include "GrMesh.h" #include "GrTypes.h" #include "GrVkPipelineState.h" class GrVkGpu; class GrVkImage; class GrVkRenderPass; class GrVkRenderTarget; class GrVkSecondaryCommandBuffer; class GrVkGpuCommandBuffer : public GrGpuCommandBuffer, private GrMesh::SendToGpuImpl { public: GrVkGpuCommandBuffer(GrVkGpu*, GrRenderTarget*, GrSurfaceOrigin, const LoadAndStoreInfo&, const StencilLoadAndStoreInfo&); ~GrVkGpuCommandBuffer() override; void begin() override { } void end() override; void discard() override; void insertEventMarker(const char*) override; void inlineUpload(GrOpFlushState* state, GrDrawOp::DeferredUploadFn& upload) override; private: void init(); GrGpu* gpu() override; void onSubmit() override; // Bind vertex and index buffers void bindGeometry(const GrPrimitiveProcessor&, const GrBuffer* indexBuffer, const GrBuffer* vertexBuffer, const GrBuffer* instanceBuffer); sk_sp prepareDrawState(const GrPipeline&, const GrPrimitiveProcessor&, GrPrimitiveType, bool hasDynamicState); void onDraw(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, const GrMesh mesh[], const GrPipeline::DynamicState[], int meshCount, const SkRect& bounds) override; // GrMesh::SendToGpuImpl methods. These issue the actual Vulkan draw commands. // Marked final as a hint to the compiler to not use virtual dispatch. void sendMeshToGpu(const GrPrimitiveProcessor& primProc, GrPrimitiveType primType, const GrBuffer* vertexBuffer, int vertexCount, int baseVertex) final { this->sendInstancedMeshToGpu(primProc, primType, vertexBuffer, vertexCount, baseVertex, nullptr, 1, 0); } void sendIndexedMeshToGpu(const GrPrimitiveProcessor& primProc, GrPrimitiveType primType, const GrBuffer* indexBuffer, int indexCount, int baseIndex, uint16_t /*minIndexValue*/, uint16_t /*maxIndexValue*/, const GrBuffer* vertexBuffer, int baseVertex) final { this->sendIndexedInstancedMeshToGpu(primProc, primType, indexBuffer, indexCount, baseIndex, vertexBuffer, baseVertex, nullptr, 1, 0); } void sendInstancedMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType, const GrBuffer* vertexBuffer, int vertexCount, int baseVertex, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance) final; void sendIndexedInstancedMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount, int baseIndex, const GrBuffer* vertexBuffer, int baseVertex, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance) final; void onClear(const GrFixedClip&, GrColor color) override; void onClearStencilClip(const GrFixedClip&, bool insideStencilMask) override; void addAdditionalCommandBuffer(); void addAdditionalRenderPass(); struct InlineUploadInfo { InlineUploadInfo(GrOpFlushState* state, const GrDrawOp::DeferredUploadFn& upload) : fFlushState(state), fUpload(upload) {} GrOpFlushState* fFlushState; GrDrawOp::DeferredUploadFn fUpload; }; struct CommandBufferInfo { const GrVkRenderPass* fRenderPass; SkTArray fCommandBuffers; VkClearValue fColorClearValue; SkRect fBounds; bool fIsEmpty; bool fStartsWithClear; SkTArray fPreDrawUploads; GrVkSecondaryCommandBuffer* currentCmdBuf() { return fCommandBuffers.back(); } }; SkTArray fCommandBufferInfos; int fCurrentCmdInfo; GrVkGpu* fGpu; VkAttachmentLoadOp fVkColorLoadOp; VkAttachmentStoreOp fVkColorStoreOp; VkAttachmentLoadOp fVkStencilLoadOp; VkAttachmentStoreOp fVkStencilStoreOp; GrColor4f fClearColor; GrVkPipelineState* fLastPipelineState; typedef GrGpuCommandBuffer INHERITED; }; #endif