/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkGpuCommandBuffer_DEFINED #define GrVkGpuCommandBuffer_DEFINED #include "GrGpuCommandBuffer.h" #include "GrColor.h" #include "GrMesh.h" #include "GrTypes.h" #include "GrVkPipelineState.h" class GrVkGpu; class GrVkImage; class GrVkRenderPass; class GrVkRenderTarget; class GrVkSecondaryCommandBuffer; class GrVkGpuTextureCommandBuffer : public GrGpuTextureCommandBuffer { public: GrVkGpuTextureCommandBuffer(GrVkGpu* gpu, GrTexture* texture, GrSurfaceOrigin origin) : INHERITED(texture, origin) , fGpu(gpu) { } ~GrVkGpuTextureCommandBuffer() override; void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, const SkIPoint& dstPoint) override; void insertEventMarker(const char*) override; private: void submit() override; struct CopyInfo { CopyInfo(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, const SkIPoint& dstPoint) : fSrc(src), fSrcOrigin(srcOrigin), fSrcRect(srcRect), fDstPoint(dstPoint) {} GrSurface* fSrc; GrSurfaceOrigin fSrcOrigin; SkIRect fSrcRect; SkIPoint fDstPoint; }; GrVkGpu* fGpu; SkTArray fCopies; typedef GrGpuTextureCommandBuffer INHERITED; }; class GrVkGpuRTCommandBuffer : public GrGpuRTCommandBuffer, private GrMesh::SendToGpuImpl { public: GrVkGpuRTCommandBuffer(GrVkGpu*, GrRenderTarget*, GrSurfaceOrigin, const LoadAndStoreInfo&, const StencilLoadAndStoreInfo&); ~GrVkGpuRTCommandBuffer() override; void begin() override { } void end() override; void discard() override; void insertEventMarker(const char*) override; void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override; void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, const SkIPoint& dstPoint) override; void submit() override; private: void init(); GrGpu* gpu() override; // Bind vertex and index buffers void bindGeometry(const GrBuffer* indexBuffer, const GrBuffer* vertexBuffer, const GrBuffer* instanceBuffer); GrVkPipelineState* prepareDrawState(const GrPrimitiveProcessor&, const GrPipeline&, const GrPipeline::FixedDynamicState*, const GrPipeline::DynamicStateArrays*, GrPrimitiveType); void onDraw(const GrPrimitiveProcessor&, const GrPipeline&, const GrPipeline::FixedDynamicState*, const GrPipeline::DynamicStateArrays*, const GrMesh[], int meshCount, const SkRect& bounds) override; // GrMesh::SendToGpuImpl methods. These issue the actual Vulkan draw commands. // Marked final as a hint to the compiler to not use virtual dispatch. void sendMeshToGpu(GrPrimitiveType primType, const GrBuffer* vertexBuffer, int vertexCount, int baseVertex) final { this->sendInstancedMeshToGpu(primType, vertexBuffer, vertexCount, baseVertex, nullptr, 1, 0); } void sendIndexedMeshToGpu(GrPrimitiveType primType, const GrBuffer* indexBuffer, int indexCount, int baseIndex, uint16_t /*minIndexValue*/, uint16_t /*maxIndexValue*/, const GrBuffer* vertexBuffer, int baseVertex, GrPrimitiveRestart restart) final { SkASSERT(restart == GrPrimitiveRestart::kNo); this->sendIndexedInstancedMeshToGpu(primType, indexBuffer, indexCount, baseIndex, vertexBuffer, baseVertex, nullptr, 1, 0, GrPrimitiveRestart::kNo); } void sendInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* vertexBuffer, int vertexCount, int baseVertex, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance) final; void sendIndexedInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount, int baseIndex, const GrBuffer* vertexBuffer, int baseVertex, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance, GrPrimitiveRestart) final; void onClear(const GrFixedClip&, GrColor color) override; void onClearStencilClip(const GrFixedClip&, bool insideStencilMask) override; void addAdditionalCommandBuffer(); void addAdditionalRenderPass(); struct InlineUploadInfo { InlineUploadInfo(GrOpFlushState* state, const GrDeferredTextureUploadFn& upload) : fFlushState(state), fUpload(upload) {} GrOpFlushState* fFlushState; GrDeferredTextureUploadFn fUpload; }; struct CopyInfo { CopyInfo(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, const SkIPoint& dstPoint, bool shouldDiscardDst) : fSrc(src) , fSrcOrigin(srcOrigin) , fSrcRect(srcRect) , fDstPoint(dstPoint) , fShouldDiscardDst(shouldDiscardDst) {} GrSurface* fSrc; GrSurfaceOrigin fSrcOrigin; SkIRect fSrcRect; SkIPoint fDstPoint; bool fShouldDiscardDst; }; enum class LoadStoreState { kUnknown, kStartsWithClear, kStartsWithDiscard, kLoadAndStore, }; struct CommandBufferInfo { const GrVkRenderPass* fRenderPass; SkTArray fCommandBuffers; VkClearValue fColorClearValue; SkRect fBounds; bool fIsEmpty = true; LoadStoreState fLoadStoreState = LoadStoreState::kUnknown; // The PreDrawUploads and PreCopies are sent to the GPU before submitting the secondary // command buffer. SkTArray fPreDrawUploads; SkTArray fPreCopies; // Array of images that will be sampled and thus need to be transfered to sampled layout // before submitting the secondary command buffers. This must happen after we do any predraw // uploads or copies. SkTArray fSampledImages; GrVkSecondaryCommandBuffer* currentCmdBuf() { return fCommandBuffers.back(); } }; SkTArray fCommandBufferInfos; int fCurrentCmdInfo; GrVkGpu* fGpu; VkAttachmentLoadOp fVkColorLoadOp; VkAttachmentStoreOp fVkColorStoreOp; VkAttachmentLoadOp fVkStencilLoadOp; VkAttachmentStoreOp fVkStencilStoreOp; GrColor4f fClearColor; GrVkPipelineState* fLastPipelineState; typedef GrGpuRTCommandBuffer INHERITED; }; #endif