/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrVkCaps.h" #include "GrVkUtil.h" #include "glsl/GrGLSLCaps.h" #include "vk/GrVkInterface.h" #include "vk/GrVkBackendContext.h" GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) : INHERITED(contextOptions) { fCanUseGLSLForShaderModule = false; /************************************************************************** * GrDrawTargetCaps fields **************************************************************************/ fMipMapSupport = true; // always available in Vulkan fSRGBSupport = true; // always available in Vulkan fNPOTTextureTileSupport = true; // always available in Vulkan fTwoSidedStencilSupport = true; // always available in Vulkan fStencilWrapOpsSupport = false; //TODO: figure this out fDiscardRenderTargetSupport = false; //TODO: figure this out fReuseScratchTextures = true; //TODO: figure this out fGpuTracingSupport = false; //TODO: figure this out fCompressedTexSubImageSupport = false; //TODO: figure this out fOversizedStencilSupport = false; //TODO: figure this out fUseDrawInsteadOfClear = false; //TODO: figure this out fMapBufferFlags = kNone_MapFlags; //TODO: figure this out fBufferMapThreshold = SK_MaxS32; //TODO: figure this out fMaxRenderTargetSize = 4096; // minimum required by spec fMaxTextureSize = 4096; // minimum required by spec fMaxColorSampleCount = 4; // minimum required by spec fMaxStencilSampleCount = 4; // minimum required by spec fShaderCaps.reset(new GrGLSLCaps(contextOptions)); this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags); } void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) { VkPhysicalDeviceProperties properties; GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties)); VkPhysicalDeviceMemoryProperties memoryProperties; GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties)); this->initGrCaps(properties, memoryProperties, featureFlags); this->initGLSLCaps(properties, featureFlags); this->initConfigTable(vkInterface, physDev); this->initStencilFormat(vkInterface, physDev); if (SkToBool(extensionFlags & kNV_glsl_shader_GrVkExtensionFlag)) { // Currently disabling this feature since it does not play well with validation layers which // expect a SPIR-V shader // fCanUseGLSLForShaderModule = true; } this->applyOptionsOverrides(contextOptions); GrGLSLCaps* glslCaps = static_cast(fShaderCaps.get()); glslCaps->applyOptionsOverrides(contextOptions); } int get_max_sample_count(VkSampleCountFlags flags) { SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT); if (!(flags & VK_SAMPLE_COUNT_2_BIT)) { return 0; } if (!(flags & VK_SAMPLE_COUNT_4_BIT)) { return 2; } if (!(flags & VK_SAMPLE_COUNT_8_BIT)) { return 4; } if (!(flags & VK_SAMPLE_COUNT_16_BIT)) { return 8; } if (!(flags & VK_SAMPLE_COUNT_32_BIT)) { return 16; } if (!(flags & VK_SAMPLE_COUNT_64_BIT)) { return 32; } return 64; } void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) { VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts; VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts; fMaxColorSampleCount = get_max_sample_count(colorSamples); fMaxStencilSampleCount = get_max_sample_count(stencilSamples); } void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties, const VkPhysicalDeviceMemoryProperties& memoryProperties, uint32_t featureFlags) { fMaxVertexAttributes = properties.limits.maxVertexInputAttributes; // We could actually query and get a max size for each config, however maxImageDimension2D will // give the minimum max size across all configs. So for simplicity we will use that for now. fMaxRenderTargetSize = properties.limits.maxImageDimension2D; fMaxTextureSize = properties.limits.maxImageDimension2D; this->initSampleCount(properties); // Assuming since we will always map in the end to upload the data we might as well just map // from the get go. There is no hard data to suggest this is faster or slower. fBufferMapThreshold = 0; fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; fStencilWrapOpsSupport = true; fOversizedStencilSupport = true; fSampleShadingSupport = SkToBool(featureFlags & kSampleRateShading_GrVkFeatureFlag); } void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceProperties& properties, uint32_t featureFlags) { GrGLSLCaps* glslCaps = static_cast(fShaderCaps.get()); glslCaps->fVersionDeclString = "#version 330\n"; // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config. for (int i = 0; i < kGrPixelConfigCnt; ++i) { GrPixelConfig config = static_cast(i); if (GrPixelConfigIsAlphaOnly(config)) { glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR(); glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); } else { glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA(); } } // Vulkan is based off ES 3.0 so the following should all be supported glslCaps->fUsesPrecisionModifiers = true; glslCaps->fFlatInterpolationSupport = true; // GrShaderCaps glslCaps->fShaderDerivativeSupport = true; glslCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_GrVkFeatureFlag); glslCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend_GrVkFeatureFlag); glslCaps->fIntegerSupport = true; // Assume the minimum precisions mandated by the SPIR-V spec. glslCaps->fShaderPrecisionVaries = true; for (int s = 0; s < kGrShaderTypeCount; ++s) { auto& highp = glslCaps->fFloatPrecisions[s][kHigh_GrSLPrecision]; highp.fLogRangeLow = highp.fLogRangeHigh = 127; highp.fBits = 23; auto& mediump = glslCaps->fFloatPrecisions[s][kMedium_GrSLPrecision]; mediump.fLogRangeLow = mediump.fLogRangeHigh = 14; mediump.fBits = 10; glslCaps->fFloatPrecisions[s][kLow_GrSLPrecision] = mediump; } glslCaps->initSamplerPrecisionTable(); glslCaps->fMaxVertexSamplers = glslCaps->fMaxGeometrySamplers = glslCaps->fMaxFragmentSamplers = SkTMin(properties.limits.maxPerStageDescriptorSampledImages, properties.limits.maxPerStageDescriptorSamplers); glslCaps->fMaxCombinedSamplers = SkTMin(properties.limits.maxDescriptorSetSampledImages, properties.limits.maxDescriptorSetSamplers); } bool stencil_format_supported(const GrVkInterface* interface, VkPhysicalDevice physDev, VkFormat format) { VkFormatProperties props; memset(&props, 0, sizeof(VkFormatProperties)); GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props)); return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures); } void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) { // List of legal stencil formats (though perhaps not supported on // the particular gpu/driver) from most preferred to least. We are guaranteed to have either // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT // can optionally have 24 unused bits at the end so we assume the total bits is 64. static const StencilFormat // internal Format stencil bits total bits packed? gS8 = { VK_FORMAT_S8_UINT, 8, 8, false }, gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true }, gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true }; if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) { fPreferedStencilFormat = gS8; } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) { fPreferedStencilFormat = gD24S8; } else { SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT)); fPreferedStencilFormat = gD32S8; } } void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev) { for (int i = 0; i < kGrPixelConfigCnt; ++i) { VkFormat format; if (GrPixelConfigToVkFormat(static_cast(i), &format)) { fConfigTable[i].init(interface, physDev, format); } } } void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) { if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) && SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) { *flags = *flags | kTextureable_Flag; } if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) { *flags = *flags | kRenderable_Flag; } if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) { *flags = *flags | kBlitSrc_Flag; } if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) { *flags = *flags | kBlitDst_Flag; } } void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface, VkPhysicalDevice physDev, VkFormat format) { VkFormatProperties props; memset(&props, 0, sizeof(VkFormatProperties)); GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props)); InitConfigFlags(props.linearTilingFeatures, &fLinearFlags); InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags); }