/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrVkBuffer.h" #include "GrVkGpu.h" #include "GrVkMemory.h" #include "GrVkUtil.h" #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X) #ifdef SK_DEBUG #define VALIDATE() this->validate() #else #define VALIDATE() do {} while(false) #endif const GrVkBuffer::Resource* GrVkBuffer::Create(const GrVkGpu* gpu, const Desc& desc) { VkBuffer buffer; GrVkAlloc alloc; // create the buffer object VkBufferCreateInfo bufInfo; memset(&bufInfo, 0, sizeof(VkBufferCreateInfo)); bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufInfo.flags = 0; bufInfo.size = desc.fSizeInBytes; switch (desc.fType) { case kVertex_Type: bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; break; case kIndex_Type: bufInfo.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT; break; case kUniform_Type: bufInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; break; case kCopyRead_Type: bufInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; break; case kCopyWrite_Type: bufInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT; break; } if (!desc.fDynamic) { bufInfo.usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT; } bufInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufInfo.queueFamilyIndexCount = 0; bufInfo.pQueueFamilyIndices = nullptr; VkResult err; err = VK_CALL(gpu, CreateBuffer(gpu->device(), &bufInfo, nullptr, &buffer)); if (err) { return nullptr; } if (!GrVkMemory::AllocAndBindBufferMemory(gpu, buffer, desc.fType, desc.fDynamic, &alloc)) { return nullptr; } const GrVkBuffer::Resource* resource = new GrVkBuffer::Resource(buffer, alloc, desc.fType); if (!resource) { VK_CALL(gpu, DestroyBuffer(gpu->device(), buffer, nullptr)); GrVkMemory::FreeBufferMemory(gpu, desc.fType, alloc); return nullptr; } return resource; } void GrVkBuffer::addMemoryBarrier(const GrVkGpu* gpu, VkAccessFlags srcAccessMask, VkAccessFlags dstAccesMask, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, bool byRegion) const { VkBufferMemoryBarrier bufferMemoryBarrier = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // sType NULL, // pNext srcAccessMask, // srcAccessMask dstAccesMask, // dstAccessMask VK_QUEUE_FAMILY_IGNORED, // srcQueueFamilyIndex VK_QUEUE_FAMILY_IGNORED, // dstQueueFamilyIndex this->buffer(), // buffer 0, // offset fDesc.fSizeInBytes, // size }; // TODO: restrict to area of buffer we're interested in gpu->addBufferMemoryBarrier(srcStageMask, dstStageMask, byRegion, &bufferMemoryBarrier); } void GrVkBuffer::Resource::freeGPUData(const GrVkGpu* gpu) const { SkASSERT(fBuffer); SkASSERT(fAlloc.fMemory); VK_CALL(gpu, DestroyBuffer(gpu->device(), fBuffer, nullptr)); GrVkMemory::FreeBufferMemory(gpu, fType, fAlloc); } void GrVkBuffer::vkRelease(const GrVkGpu* gpu) { VALIDATE(); fResource->recycle(const_cast(gpu)); fResource = nullptr; fMapPtr = nullptr; VALIDATE(); } void GrVkBuffer::vkAbandon() { fResource->unrefAndAbandon(); fResource = nullptr; fMapPtr = nullptr; VALIDATE(); } void* GrVkBuffer::vkMap(const GrVkGpu* gpu) { VALIDATE(); SkASSERT(!this->vkIsMapped()); if (!fResource->unique()) { // in use by the command buffer, so we need to create a new one fResource->unref(gpu); fResource = Create(gpu, fDesc); } if (fDesc.fDynamic) { const GrVkAlloc& alloc = this->alloc(); VkResult err = VK_CALL(gpu, MapMemory(gpu->device(), alloc.fMemory, alloc.fOffset + fOffset, fDesc.fSizeInBytes, 0, &fMapPtr)); if (err) { fMapPtr = nullptr; } } else { fMapPtr = new unsigned char[this->size()]; } VALIDATE(); return fMapPtr; } void GrVkBuffer::vkUnmap(GrVkGpu* gpu) { VALIDATE(); SkASSERT(this->vkIsMapped()); if (fDesc.fDynamic) { VK_CALL(gpu, UnmapMemory(gpu->device(), this->alloc().fMemory)); } else { gpu->updateBuffer(this, fMapPtr, this->offset(), this->size()); delete [] (unsigned char*)fMapPtr; } fMapPtr = nullptr; } bool GrVkBuffer::vkIsMapped() const { VALIDATE(); return SkToBool(fMapPtr); } bool GrVkBuffer::vkUpdateData(GrVkGpu* gpu, const void* src, size_t srcSizeInBytes, bool* createdNewBuffer) { SkASSERT(!this->vkIsMapped()); VALIDATE(); if (srcSizeInBytes > fDesc.fSizeInBytes) { return false; } // TODO: update data based on buffer offset if (!fDesc.fDynamic) { return gpu->updateBuffer(this, src, fOffset, srcSizeInBytes); } if (!fResource->unique()) { // in use by the command buffer, so we need to create a new one fResource->recycle(gpu); fResource = this->createResource(gpu, fDesc); if (createdNewBuffer) { *createdNewBuffer = true; } } void* mapPtr; const GrVkAlloc& alloc = this->alloc(); VkResult err = VK_CALL(gpu, MapMemory(gpu->device(), alloc.fMemory, alloc.fOffset + fOffset, srcSizeInBytes, 0, &mapPtr)); if (VK_SUCCESS != err) { return false; } memcpy(mapPtr, src, srcSizeInBytes); VK_CALL(gpu, UnmapMemory(gpu->device(), alloc.fMemory)); return true; } void GrVkBuffer::validate() const { SkASSERT(!fResource || kVertex_Type == fDesc.fType || kIndex_Type == fDesc.fType || kCopyRead_Type == fDesc.fType || kCopyWrite_Type == fDesc.fType || kUniform_Type == fDesc.fType); }