/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkNativeGLContext.h" #include static bool ctxErrorOccurred = false; static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) { ctxErrorOccurred = true; return 0; } SkNativeGLContext::SkNativeGLContext() : fContext(NULL) , fDisplay(NULL) , fPixmap(0) , fGlxPixmap(0) { } SkNativeGLContext::~SkNativeGLContext() { this->destroyGLContext(); } void SkNativeGLContext::destroyGLContext() { if (fDisplay) { glXMakeCurrent(fDisplay, 0, 0); if (fContext) { glXDestroyContext(fDisplay, fContext); fContext = NULL; } if (fGlxPixmap) { glXDestroyGLXPixmap(fDisplay, fGlxPixmap); fGlxPixmap = 0; } if (fPixmap) { XFreePixmap(fDisplay, fPixmap); fPixmap = 0; } XCloseDisplay(fDisplay); fDisplay = NULL; } } const GrGLInterface* SkNativeGLContext::createGLContext() { fDisplay = XOpenDisplay(0); if (!fDisplay) { SkDebugf("Failed to open X display.\n"); this->destroyGLContext(); return NULL; } // Get a matching FB config static int visual_attribs[] = { GLX_X_RENDERABLE , True, GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT, None }; int glx_major, glx_minor; // FBConfigs were added in GLX version 1.3. if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) || ( (glx_major == 1) && (glx_minor < 3) ) || (glx_major < 1)) { SkDebugf("Invalid GLX version."); this->destroyGLContext(); return NULL; } //SkDebugf("Getting matching framebuffer configs.\n"); int fbcount; GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay), visual_attribs, &fbcount); if (!fbc) { SkDebugf("Failed to retrieve a framebuffer config.\n"); this->destroyGLContext(); return NULL; } //SkDebugf("Found %d matching FB configs.\n", fbcount); // Pick the FB config/visual with the most samples per pixel //SkDebugf("Getting XVisualInfos.\n"); int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999; int i; for (i = 0; i < fbcount; ++i) { XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]); if (vi) { int samp_buf, samples; glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf); glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples); //SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d," // " SAMPLES = %d\n", // i, (unsigned int)vi->visualid, samp_buf, samples); if (best_fbc < 0 || (samp_buf && samples > best_num_samp)) best_fbc = i, best_num_samp = samples; if (worst_fbc < 0 || !samp_buf || samples < worst_num_samp) worst_fbc = i, worst_num_samp = samples; } XFree(vi); } GLXFBConfig bestFbc = fbc[best_fbc]; // Be sure to free the FBConfig list allocated by glXChooseFBConfig() XFree(fbc); // Get a visual XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc); //SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid); fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth); if (!fPixmap) { SkDebugf("Failed to create pixmap.\n"); this->destroyGLContext(); return NULL; } fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap); // Done with the visual info data XFree(vi); // Create the context // Install an X error handler so the application won't exit if GL 3.0 // context allocation fails. // // Note this error handler is global. // All display connections in all threads of a process use the same // error handler, so be sure to guard against other threads issuing // X commands while this code is running. ctxErrorOccurred = false; int (*oldHandler)(Display*, XErrorEvent*) = XSetErrorHandler(&ctxErrorHandler); // Get the default screen's GLX extension list const char *glxExts = glXQueryExtensionsString( fDisplay, DefaultScreen(fDisplay) ); // Check for the GLX_ARB_create_context extension string and the function. // If either is not present, use GLX 1.3 context creation method. if (!gluCheckExtension( reinterpret_cast("GLX_ARB_create_context") , reinterpret_cast(glxExts))) { //SkDebugf("GLX_ARB_create_context not found." // " Using old-style GLX context.\n"); fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True); } else { //SkDebugf("Creating context.\n"); PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB"); int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 0, //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, None }; fContext = glXCreateContextAttribsARB( fDisplay, bestFbc, 0, True, context_attribs ); // Sync to ensure any errors generated are processed. XSync(fDisplay, False); if (!ctxErrorOccurred && fContext) { //SkDebugf( "Created GL 3.0 context.\n" ); } else { // Couldn't create GL 3.0 context. // Fall back to old-style 2.x context. // When a context version below 3.0 is requested, // implementations will return the newest context version compatible // with OpenGL versions less than version 3.0. // GLX_CONTEXT_MAJOR_VERSION_ARB = 1 context_attribs[1] = 1; // GLX_CONTEXT_MINOR_VERSION_ARB = 0 context_attribs[3] = 0; ctxErrorOccurred = false; //SkDebugf("Failed to create GL 3.0 context." // " Using old-style GLX context.\n"); fContext = glXCreateContextAttribsARB( fDisplay, bestFbc, 0, True, context_attribs ); } } // Sync to ensure any errors generated are processed. XSync(fDisplay, False); // Restore the original error handler XSetErrorHandler(oldHandler); if (ctxErrorOccurred || !fContext) { SkDebugf("Failed to create an OpenGL context.\n"); this->destroyGLContext(); return NULL; } // Verify that context is a direct context if (!glXIsDirect(fDisplay, fContext)) { //SkDebugf("Indirect GLX rendering context obtained.\n"); } else { //SkDebugf("Direct GLX rendering context obtained.\n"); } //SkDebugf("Making context current.\n"); if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) { SkDebugf("Could not set the context.\n"); this->destroyGLContext(); return NULL; } const GrGLInterface* interface = GrGLCreateNativeInterface(); if (!interface) { SkDebugf("Failed to create gl interface"); this->destroyGLContext(); return NULL; } return interface; } void SkNativeGLContext::makeCurrent() const { if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) { SkDebugf("Could not set the context.\n"); } }