/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrStencilPathOp.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrGpu.h" #include "GrMemoryPool.h" #include "GrOpFlushState.h" #include "GrRenderTargetPriv.h" std::unique_ptr GrStencilPathOp::Make(GrContext* context, const SkMatrix& viewMatrix, bool useHWAA, GrPathRendering::FillType fillType, bool hasStencilClip, const GrScissorState& scissor, const GrPath* path) { GrOpMemoryPool* pool = context->contextPriv().opMemoryPool(); return pool->allocate(viewMatrix, useHWAA, fillType, hasStencilClip, scissor, path); } void GrStencilPathOp::onExecute(GrOpFlushState* state) { GrRenderTarget* rt = state->drawOpArgs().renderTarget(); SkASSERT(rt); int numStencilBits = rt->renderTargetPriv().numStencilBits(); GrStencilSettings stencil(GrPathRendering::GetStencilPassSettings(fFillType), fHasStencilClip, numStencilBits); GrPathRendering::StencilPathArgs args(fUseHWAA, state->drawOpArgs().fProxy, &fViewMatrix, &fScissor, &stencil); state->gpu()->pathRendering()->stencilPath(args, fPath.get()); }