/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrStencilAndCoverPathRenderer.h" #include "GrCaps.h" #include "GrContext.h" #include "GrDrawPathOp.h" #include "GrFixedClip.h" #include "GrGpu.h" #include "GrPath.h" #include "GrPipelineBuilder.h" #include "GrRenderTarget.h" #include "GrRenderTargetContextPriv.h" #include "GrResourceProvider.h" #include "GrStencilPathOp.h" #include "GrStyle.h" #include "ops/GrRectOpFactory.h" GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrResourceProvider* resourceProvider, const GrCaps& caps) { if (caps.shaderCaps()->pathRenderingSupport()) { return new GrStencilAndCoverPathRenderer(resourceProvider); } else { return nullptr; } } GrStencilAndCoverPathRenderer::GrStencilAndCoverPathRenderer(GrResourceProvider* resourceProvider) : fResourceProvider(resourceProvider) { } bool GrStencilAndCoverPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { // GrPath doesn't support hairline paths. An arbitrary path effect could produce a hairline // path. if (args.fShape->style().strokeRec().isHairlineStyle() || args.fShape->style().hasNonDashPathEffect()) { return false; } if (args.fHasUserStencilSettings) { return false; } // doesn't do per-path AA, relies on the target having MSAA. return (GrAAType::kCoverage != args.fAAType); } static GrPath* get_gr_path(GrResourceProvider* resourceProvider, const GrShape& shape) { GrUniqueKey key; bool isVolatile; GrPath::ComputeKey(shape, &key, &isVolatile); sk_sp path; if (!isVolatile) { path.reset( static_cast(resourceProvider->findAndRefResourceByUniqueKey(key))); } if (!path) { SkPath skPath; shape.asPath(&skPath); path.reset(resourceProvider->createPath(skPath, shape.style())); if (!isVolatile) { resourceProvider->assignUniqueKeyToResource(key, path.get()); } } else { #ifdef SK_DEBUG SkPath skPath; shape.asPath(&skPath); SkASSERT(path->isEqualTo(skPath, shape.style())); #endif } return path.release(); } void GrStencilAndCoverPathRenderer::onStencilPath(const StencilPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(), "GrStencilAndCoverPathRenderer::onStencilPath"); sk_sp p(get_gr_path(fResourceProvider, *args.fShape)); args.fRenderTargetContext->priv().stencilPath(*args.fClip, args.fAAType, *args.fViewMatrix, p.get()); } bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(), "GrStencilAndCoverPathRenderer::onDrawPath"); SkASSERT(!args.fShape->style().strokeRec().isHairlineStyle()); const SkMatrix& viewMatrix = *args.fViewMatrix; sk_sp path(get_gr_path(fResourceProvider, *args.fShape)); if (args.fShape->inverseFilled()) { SkMatrix invert = SkMatrix::I(); SkRect bounds = SkRect::MakeLTRB(0, 0, SkIntToScalar(args.fRenderTargetContext->width()), SkIntToScalar(args.fRenderTargetContext->height())); SkMatrix vmi; // mapRect through persp matrix may not be correct if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) { vmi.mapRect(&bounds); // theoretically could set bloat = 0, instead leave it because of matrix inversion // precision. SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf; bounds.outset(bloat, bloat); } else { if (!viewMatrix.invert(&invert)) { return false; } } const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix; std::unique_ptr coverOp(GrRectOpFactory::MakeNonAAFill( args.fPaint.getColor(), viewM, bounds, nullptr, &invert)); // fake inverse with a stencil and cover args.fRenderTargetContext->priv().stencilPath(*args.fClip, args.fAAType, viewMatrix, path.get()); { static constexpr GrUserStencilSettings kInvertedCoverPass( GrUserStencilSettings::StaticInit< 0x0000, // We know our rect will hit pixels outside the clip and the user bits will // be 0 outside the clip. So we can't just fill where the user bits are 0. We // also need to check that the clip bit is set. GrUserStencilTest::kEqualIfInClip, 0xffff, GrUserStencilOp::kKeep, GrUserStencilOp::kZero, 0xffff>() ); // We have to suppress enabling MSAA for mixed samples or we will get seams due to // coverage modulation along the edge where two triangles making up the rect meet. GrAAType coverAAType = args.fAAType; if (GrAAType::kMixedSamples == coverAAType) { coverAAType = GrAAType::kNone; } GrPipelineBuilder pipelineBuilder(std::move(args.fPaint), coverAAType); pipelineBuilder.setUserStencil(&kInvertedCoverPass); args.fRenderTargetContext->addLegacyMeshDrawOp(std::move(pipelineBuilder), *args.fClip, std::move(coverOp)); } } else { std::unique_ptr op = GrDrawPathOp::Make(viewMatrix, std::move(args.fPaint), args.fAAType, path.get()); args.fRenderTargetContext->addDrawOp(*args.fClip, std::move(op)); } return true; }