/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrRegionOp.h" #include #include "GrDefaultGeoProcFactory.h" #include "GrMeshDrawOp.h" #include "GrOpFlushState.h" #include "GrResourceProvider.h" #include "GrSimpleMeshDrawOpHelper.h" #include "SkMatrixPriv.h" #include "SkPointPriv.h" #include "SkRegion.h" static const int kVertsPerInstance = 4; static const int kIndicesPerInstance = 6; static sk_sp make_gp(const GrShaderCaps* shaderCaps, const SkMatrix& viewMatrix) { using namespace GrDefaultGeoProcFactory; return GrDefaultGeoProcFactory::Make(shaderCaps, Color::kPremulGrColorAttribute_Type, Coverage::kSolid_Type, LocalCoords::kUsePosition_Type, viewMatrix); } static void tesselate_region(intptr_t vertices, size_t vertexStride, GrColor color, const SkRegion& region) { SkRegion::Iterator iter(region); intptr_t verts = vertices; while (!iter.done()) { SkRect rect = SkRect::Make(iter.rect()); SkPoint* position = (SkPoint*)verts; SkPointPriv::SetRectTriStrip(position, rect, vertexStride); static const int kColorOffset = sizeof(SkPoint); GrColor* vertColor = reinterpret_cast(verts + kColorOffset); for (int i = 0; i < kVertsPerInstance; i++) { *vertColor = color; vertColor = (GrColor*)((intptr_t)vertColor + vertexStride); } verts += vertexStride * kVertsPerInstance; iter.next(); } } namespace { class RegionOp final : public GrMeshDrawOp { private: using Helper = GrSimpleMeshDrawOpHelperWithStencil; public: DEFINE_OP_CLASS_ID static std::unique_ptr Make(GrContext* context, GrPaint&& paint, const SkMatrix& viewMatrix, const SkRegion& region, GrAAType aaType, const GrUserStencilSettings* stencilSettings = nullptr) { return Helper::FactoryHelper(context, std::move(paint), viewMatrix, region, aaType, stencilSettings); } RegionOp(const Helper::MakeArgs& helperArgs, GrColor color, const SkMatrix& viewMatrix, const SkRegion& region, GrAAType aaType, const GrUserStencilSettings* stencilSettings) : INHERITED(ClassID()) , fHelper(helperArgs, aaType, stencilSettings) , fViewMatrix(viewMatrix) { RegionInfo& info = fRegions.push_back(); info.fColor = color; info.fRegion = region; SkRect bounds = SkRect::Make(region.getBounds()); this->setTransformedBounds(bounds, viewMatrix, HasAABloat::kNo, IsZeroArea::kNo); } const char* name() const override { return "GrRegionOp"; } void visitProxies(const VisitProxyFunc& func) const override { fHelper.visitProxies(func); } SkString dumpInfo() const override { SkString str; str.appendf("# combined: %d\n", fRegions.count()); for (int i = 0; i < fRegions.count(); ++i) { const RegionInfo& info = fRegions[i]; str.appendf("%d: Color: 0x%08x, Region with %d rects\n", i, info.fColor, info.fRegion.computeRegionComplexity()); } str += fHelper.dumpInfo(); str += INHERITED::dumpInfo(); return str; } FixedFunctionFlags fixedFunctionFlags() const override { return fHelper.fixedFunctionFlags(); } RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip) override { return fHelper.xpRequiresDstTexture(caps, clip, GrProcessorAnalysisCoverage::kNone, &fRegions[0].fColor); } private: void onPrepareDraws(Target* target) override { sk_sp gp = make_gp(target->caps().shaderCaps(), fViewMatrix); if (!gp) { SkDebugf("Couldn't create GrGeometryProcessor\n"); return; } static constexpr size_t kVertexStride = sizeof(GrDefaultGeoProcFactory::PositionColorAttr); SkASSERT(kVertexStride == gp->debugOnly_vertexStride()); int numRegions = fRegions.count(); int numRects = 0; for (int i = 0; i < numRegions; i++) { numRects += fRegions[i].fRegion.computeRegionComplexity(); } if (!numRects) { return; } sk_sp indexBuffer = target->resourceProvider()->refQuadIndexBuffer(); PatternHelper helper(GrPrimitiveType::kTriangles); void* vertices = helper.init(target, kVertexStride, indexBuffer.get(), kVertsPerInstance, kIndicesPerInstance, numRects); if (!vertices || !indexBuffer) { SkDebugf("Could not allocate vertices\n"); return; } intptr_t verts = reinterpret_cast(vertices); for (int i = 0; i < numRegions; i++) { tesselate_region(verts, kVertexStride, fRegions[i].fColor, fRegions[i].fRegion); int numRectsInRegion = fRegions[i].fRegion.computeRegionComplexity(); verts += numRectsInRegion * kVertsPerInstance * kVertexStride; } auto pipe = fHelper.makePipeline(target); helper.recordDraw(target, gp.get(), pipe.fPipeline, pipe.fFixedDynamicState); } bool onCombineIfPossible(GrOp* t, const GrCaps& caps) override { RegionOp* that = t->cast(); if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) { return false; } if (fViewMatrix != that->fViewMatrix) { return false; } fRegions.push_back_n(that->fRegions.count(), that->fRegions.begin()); this->joinBounds(*that); return true; } struct RegionInfo { GrColor fColor; SkRegion fRegion; }; Helper fHelper; SkMatrix fViewMatrix; SkSTArray<1, RegionInfo, true> fRegions; typedef GrMeshDrawOp INHERITED; }; } // anonymous namespace namespace GrRegionOp { std::unique_ptr Make(GrContext* context, GrPaint&& paint, const SkMatrix& viewMatrix, const SkRegion& region, GrAAType aaType, const GrUserStencilSettings* stencilSettings) { if (aaType != GrAAType::kNone && aaType != GrAAType::kMSAA) { return nullptr; } return RegionOp::Make(context, std::move(paint), viewMatrix, region, aaType, stencilSettings); } } #if GR_TEST_UTILS GR_DRAW_OP_TEST_DEFINE(RegionOp) { SkRegion region; int n = random->nextULessThan(200); for (int i = 0; i < n; ++i) { SkIPoint center; center.fX = random->nextULessThan(1000); center.fY = random->nextULessThan(1000); int w = random->nextRangeU(10, 1000); int h = random->nextRangeU(10, 1000); SkIRect rect = {center.fX - w / 2, center.fY - h / 2, center.fX + w / 2, center.fY + h / 2}; SkRegion::Op op; if (i == 0) { op = SkRegion::kReplace_Op; } else { // Pick an other than replace. GR_STATIC_ASSERT(SkRegion::kLastOp == SkRegion::kReplace_Op); op = (SkRegion::Op)random->nextULessThan(SkRegion::kLastOp); } region.op(rect, op); } SkMatrix viewMatrix = GrTest::TestMatrix(random); GrAAType aaType = GrAAType::kNone; if (GrFSAAType::kUnifiedMSAA == fsaaType && random->nextBool()) { aaType = GrAAType::kMSAA; } return RegionOp::Make(context, std::move(paint), viewMatrix, region, aaType, GrGetRandomStencil(random, context)); } #endif