/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDrawVerticesOp.h" #include "GrDefaultGeoProcFactory.h" #include "GrOpFlushState.h" #include "SkGr.h" std::unique_ptr GrDrawVerticesOp::Make(GrPaint&& paint, sk_sp vertices, const SkMatrix& viewMatrix, GrAAType aaType, bool gammaCorrect, sk_sp colorSpaceXform, GrPrimitiveType* overridePrimType) { SkASSERT(vertices); GrPrimitiveType primType = overridePrimType ? *overridePrimType : SkVertexModeToGrPrimitiveType(vertices->mode()); return Helper::FactoryHelper(std::move(paint), std::move(vertices), primType, aaType, gammaCorrect, std::move(colorSpaceXform), viewMatrix); } GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor color, sk_sp vertices, GrPrimitiveType primitiveType, GrAAType aaType, bool gammaCorrect, sk_sp colorSpaceXform, const SkMatrix& viewMatrix) : INHERITED(ClassID()) , fHelper(helperArgs, aaType) , fPrimitiveType(primitiveType) , fColorSpaceXform(std::move(colorSpaceXform)) { SkASSERT(vertices); fVertexCount = vertices->vertexCount(); fIndexCount = vertices->indexCount(); fColorArrayType = vertices->hasColors() ? ColorArrayType::kSkColor : ColorArrayType::kPremulGrColor; // GrColor is linearized (and gamut converted) during paint conversion, but SkColors need to be // handled in the shader fLinearizeColors = gammaCorrect && vertices->hasColors(); Mesh& mesh = fMeshes.push_back(); mesh.fColor = color; mesh.fViewMatrix = viewMatrix; mesh.fVertices = std::move(vertices); mesh.fIgnoreTexCoords = false; mesh.fIgnoreColors = false; fFlags = 0; if (mesh.hasPerVertexColors()) { fFlags |= kRequiresPerVertexColors_Flag; } if (mesh.hasExplicitLocalCoords()) { fFlags |= kAnyMeshHasExplicitLocalCoords; } IsZeroArea zeroArea; if (GrIsPrimTypeLines(primitiveType) || GrPrimitiveType::kPoints == primitiveType) { zeroArea = IsZeroArea::kYes; } else { zeroArea = IsZeroArea::kNo; } this->setTransformedBounds(mesh.fVertices->bounds(), viewMatrix, HasAABloat::kNo, zeroArea); } SkString GrDrawVerticesOp::dumpInfo() const { SkString string; string.appendf("PrimType: %d, MeshCount %d, VCount: %d, ICount: %d\n", (int)fPrimitiveType, fMeshes.count(), fVertexCount, fIndexCount); string += fHelper.dumpInfo(); string += INHERITED::dumpInfo(); return string; } GrDrawOp::FixedFunctionFlags GrDrawVerticesOp::fixedFunctionFlags() const { return fHelper.fixedFunctionFlags(); } GrDrawOp::RequiresDstTexture GrDrawVerticesOp::finalize(const GrCaps& caps, const GrAppliedClip* clip, GrPixelConfigIsClamped dstIsClamped) { GrProcessorAnalysisColor gpColor; if (this->requiresPerVertexColors()) { gpColor.setToUnknown(); } else { gpColor.setToConstant(fMeshes.front().fColor); } auto result = fHelper.xpRequiresDstTexture(caps, clip, dstIsClamped, GrProcessorAnalysisCoverage::kNone, &gpColor); if (gpColor.isConstant(&fMeshes.front().fColor)) { fMeshes.front().fIgnoreColors = true; fFlags &= ~kRequiresPerVertexColors_Flag; fColorArrayType = ColorArrayType::kPremulGrColor; fLinearizeColors = false; } if (!fHelper.usesLocalCoords()) { fMeshes[0].fIgnoreTexCoords = true; fFlags &= ~kAnyMeshHasExplicitLocalCoords; } return result; } sk_sp GrDrawVerticesOp::makeGP(bool* hasColorAttribute, bool* hasLocalCoordAttribute) const { using namespace GrDefaultGeoProcFactory; LocalCoords::Type localCoordsType; if (fHelper.usesLocalCoords()) { // If we have multiple view matrices we will transform the positions into device space. We // must then also provide untransformed positions as local coords. if (this->anyMeshHasExplicitLocalCoords() || this->hasMultipleViewMatrices()) { *hasLocalCoordAttribute = true; localCoordsType = LocalCoords::kHasExplicit_Type; } else { *hasLocalCoordAttribute = false; localCoordsType = LocalCoords::kUsePosition_Type; } } else { localCoordsType = LocalCoords::kUnused_Type; *hasLocalCoordAttribute = false; } Color color(fMeshes[0].fColor); if (this->requiresPerVertexColors()) { color.fType = (fColorArrayType == ColorArrayType::kPremulGrColor) ? Color::kPremulGrColorAttribute_Type : Color::kUnpremulSkColorAttribute_Type; color.fLinearize = fLinearizeColors; color.fColorSpaceXform = fColorSpaceXform; *hasColorAttribute = true; } else { *hasColorAttribute = false; }; const SkMatrix& vm = this->hasMultipleViewMatrices() ? SkMatrix::I() : fMeshes[0].fViewMatrix; return GrDefaultGeoProcFactory::Make(color, Coverage::kSolid_Type, localCoordsType, vm); } void GrDrawVerticesOp::onPrepareDraws(Target* target) { bool hasColorAttribute; bool hasLocalCoordsAttribute; sk_sp gp = this->makeGP(&hasColorAttribute, &hasLocalCoordsAttribute); size_t vertexStride = gp->getVertexStride(); SkASSERT(vertexStride == sizeof(SkPoint) + (hasColorAttribute ? sizeof(uint32_t) : 0) + (hasLocalCoordsAttribute ? sizeof(SkPoint) : 0)); int instanceCount = fMeshes.count(); const GrBuffer* vertexBuffer; int firstVertex; void* verts = target->makeVertexSpace(vertexStride, fVertexCount, &vertexBuffer, &firstVertex); if (!verts) { SkDebugf("Could not allocate vertices\n"); return; } const GrBuffer* indexBuffer = nullptr; int firstIndex = 0; uint16_t* indices = nullptr; if (this->isIndexed()) { indices = target->makeIndexSpace(fIndexCount, &indexBuffer, &firstIndex); if (!indices) { SkDebugf("Could not allocate indices\n"); return; } } int vertexOffset = 0; // We have a fast case below for uploading the vertex data when the matrix is translate // only and there are colors but not local coords. bool fastAttrs = hasColorAttribute && !hasLocalCoordsAttribute; for (int i = 0; i < instanceCount; i++) { const Mesh& mesh = fMeshes[i]; if (indices) { int indexCount = mesh.fVertices->indexCount(); for (int j = 0; j < indexCount; ++j) { *indices++ = mesh.fVertices->indices()[j] + vertexOffset; } } int vertexCount = mesh.fVertices->vertexCount(); const SkPoint* positions = mesh.fVertices->positions(); const SkColor* colors = mesh.fVertices->colors(); const SkPoint* localCoords = mesh.fVertices->texCoords(); bool fastMesh = (!this->hasMultipleViewMatrices() || mesh.fViewMatrix.getType() <= SkMatrix::kTranslate_Mask) && mesh.hasPerVertexColors(); if (fastAttrs && fastMesh) { struct V { SkPoint fPos; uint32_t fColor; }; SkASSERT(sizeof(V) == vertexStride); V* v = (V*)verts; Sk2f t(0, 0); if (this->hasMultipleViewMatrices()) { t = Sk2f(mesh.fViewMatrix.getTranslateX(), mesh.fViewMatrix.getTranslateY()); } for (int j = 0; j < vertexCount; ++j) { Sk2f p = Sk2f::Load(positions++) + t; p.store(&v[j].fPos); v[j].fColor = colors[j]; } verts = v + vertexCount; } else { static constexpr size_t kColorOffset = sizeof(SkPoint); size_t localCoordOffset = hasColorAttribute ? kColorOffset + sizeof(uint32_t) : kColorOffset; for (int j = 0; j < vertexCount; ++j) { if (this->hasMultipleViewMatrices()) { mesh.fViewMatrix.mapPoints(((SkPoint*)verts), &positions[j], 1); } else { *((SkPoint*)verts) = positions[j]; } if (hasColorAttribute) { if (mesh.hasPerVertexColors()) { *(uint32_t*)((intptr_t)verts + kColorOffset) = colors[j]; } else { *(uint32_t*)((intptr_t)verts + kColorOffset) = mesh.fColor; } } if (hasLocalCoordsAttribute) { if (mesh.hasExplicitLocalCoords()) { *(SkPoint*)((intptr_t)verts + localCoordOffset) = localCoords[j]; } else { *(SkPoint*)((intptr_t)verts + localCoordOffset) = positions[j]; } } verts = (void*)((intptr_t)verts + vertexStride); } } vertexOffset += vertexCount; } GrMesh mesh(this->primitiveType()); if (!indices) { mesh.setNonIndexedNonInstanced(fVertexCount); } else { mesh.setIndexed(indexBuffer, fIndexCount, firstIndex, 0, fVertexCount - 1); } mesh.setVertexData(vertexBuffer, firstVertex); target->draw(gp.get(), fHelper.makePipeline(target), mesh); } bool GrDrawVerticesOp::onCombineIfPossible(GrOp* t, const GrCaps& caps) { GrDrawVerticesOp* that = t->cast(); if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) { return false; } if (!this->combinablePrimitive() || this->primitiveType() != that->primitiveType()) { return false; } if (fMeshes[0].fVertices->hasIndices() != that->fMeshes[0].fVertices->hasIndices()) { return false; } if (fColorArrayType != that->fColorArrayType) { return false; } if (fLinearizeColors != that->fLinearizeColors) { return false; } if (fVertexCount + that->fVertexCount > SK_MaxU16) { return false; } // NOTE: For SkColor vertex colors, the source color space is always sRGB, and the destination // gamut is determined by the render target context. A mis-match should be impossible. SkASSERT(GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get())); // If either op required explicit local coords or per-vertex colors the combined mesh does. Same // with multiple view matrices. fFlags |= that->fFlags; if (!this->requiresPerVertexColors() && this->fMeshes[0].fColor != that->fMeshes[0].fColor) { fFlags |= kRequiresPerVertexColors_Flag; } // Check whether we are about to acquire a mesh with a different view matrix. if (!this->hasMultipleViewMatrices() && !this->fMeshes[0].fViewMatrix.cheapEqualTo(that->fMeshes[0].fViewMatrix)) { fFlags |= kHasMultipleViewMatrices_Flag; } fMeshes.push_back_n(that->fMeshes.count(), that->fMeshes.begin()); fVertexCount += that->fVertexCount; fIndexCount += that->fIndexCount; this->joinBounds(*that); return true; } /////////////////////////////////////////////////////////////////////////////////////////////////// #if GR_TEST_UTILS #include "GrDrawOpTest.h" static uint32_t seed_vertices(GrPrimitiveType type) { switch (type) { case GrPrimitiveType::kTriangles: case GrPrimitiveType::kTriangleStrip: case GrPrimitiveType::kTriangleFan: return 3; case GrPrimitiveType::kPoints: return 1; case GrPrimitiveType::kLines: case GrPrimitiveType::kLineStrip: return 2; case GrPrimitiveType::kLinesAdjacency: return 4; } SK_ABORT("Incomplete switch\n"); return 0; } static uint32_t primitive_vertices(GrPrimitiveType type) { switch (type) { case GrPrimitiveType::kTriangles: return 3; case GrPrimitiveType::kLines: return 2; case GrPrimitiveType::kTriangleStrip: case GrPrimitiveType::kTriangleFan: case GrPrimitiveType::kPoints: case GrPrimitiveType::kLineStrip: return 1; case GrPrimitiveType::kLinesAdjacency: return 4; } SK_ABORT("Incomplete switch\n"); return 0; } static SkPoint random_point(SkRandom* random, SkScalar min, SkScalar max) { SkPoint p; p.fX = random->nextRangeScalar(min, max); p.fY = random->nextRangeScalar(min, max); return p; } static void randomize_params(size_t count, size_t maxVertex, SkScalar min, SkScalar max, SkRandom* random, SkTArray* positions, SkTArray* texCoords, bool hasTexCoords, SkTArray* colors, bool hasColors, SkTArray* indices, bool hasIndices) { for (uint32_t v = 0; v < count; v++) { positions->push_back(random_point(random, min, max)); if (hasTexCoords) { texCoords->push_back(random_point(random, min, max)); } if (hasColors) { colors->push_back(GrRandomColor(random)); } if (hasIndices) { SkASSERT(maxVertex <= SK_MaxU16); indices->push_back(random->nextULessThan((uint16_t)maxVertex)); } } } GR_DRAW_OP_TEST_DEFINE(GrDrawVerticesOp) { GrPrimitiveType type; do { type = GrPrimitiveType(random->nextULessThan(kNumGrPrimitiveTypes)); } while (GrPrimTypeRequiresGeometryShaderSupport(type) && !context->caps()->shaderCaps()->geometryShaderSupport()); uint32_t primitiveCount = random->nextRangeU(1, 100); // TODO make 'sensible' indexbuffers SkTArray positions; SkTArray texCoords; SkTArray colors; SkTArray indices; bool hasTexCoords = random->nextBool(); bool hasIndices = random->nextBool(); bool hasColors = random->nextBool(); bool linearizeColors = random->nextBool(); uint32_t vertexCount = seed_vertices(type) + (primitiveCount - 1) * primitive_vertices(type); static const SkScalar kMinVertExtent = -100.f; static const SkScalar kMaxVertExtent = 100.f; randomize_params(seed_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent, random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, hasIndices); for (uint32_t i = 1; i < primitiveCount; i++) { randomize_params(primitive_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent, random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, hasIndices); } SkMatrix viewMatrix = GrTest::TestMatrix(random); sk_sp colorSpaceXform = GrTest::TestColorXform(random); static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode; sk_sp vertices = SkVertices::MakeCopy(kIgnoredMode, vertexCount, positions.begin(), texCoords.begin(), colors.begin(), hasIndices ? indices.count() : 0, indices.begin()); GrAAType aaType = GrAAType::kNone; if (GrFSAAType::kUnifiedMSAA == fsaaType && random->nextBool()) { aaType = GrAAType::kMSAA; } return GrDrawVerticesOp::Make(std::move(paint), std::move(vertices), viewMatrix, aaType, linearizeColors, std::move(colorSpaceXform), &type); } #endif