/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrMtlRenderTarget_DEFINED #define GrMtlRenderTarget_DEFINED #include "GrRenderTarget.h" #include "GrBackendSurface.h" #import class GrMtlGpu; class GrMtlRenderTarget: public GrRenderTarget { public: static sk_sp MakeWrappedRenderTarget(GrMtlGpu*, const GrSurfaceDesc&, id); ~GrMtlRenderTarget() override; // override of GrRenderTarget ResolveType getResolveType() const override { return kCantResolve_ResolveType; #if 0 // TODO figure this once we support msaa if (this->numColorSamples() > 1) { return kCanResolve_ResolveType; } return kAutoResolves_ResolveType; #endif } bool canAttemptStencilAttachment() const override { return true; } id mtlRenderTexture() const { return fRenderTexture; } GrBackendRenderTarget getBackendRenderTarget() const override; protected: GrMtlRenderTarget(GrMtlGpu* gpu, const GrSurfaceDesc& desc, id renderTexture, id resolveTexture); GrMtlRenderTarget(GrMtlGpu* gpu, const GrSurfaceDesc& desc, id renderTexture); GrMtlGpu* getMtlGpu() const; void onAbandon() override; void onRelease() override; // This accounts for the texture's memory and any MSAA renderbuffer's memory. size_t onGpuMemorySize() const override { int numColorSamples = this->numColorSamples(); // TODO: When used as render targets certain formats may actually have a larger size than // the base format size. Check to make sure we are reporting the correct value here. // The plus 1 is to account for the resolve texture or if not using msaa the RT itself if (numColorSamples > 1) { ++numColorSamples; } return GrSurface::ComputeSize(this->config(), this->width(), this->height(), numColorSamples, GrMipMapped::kNo); } id fRenderTexture; id fResolveTexture; private: GrMtlRenderTarget(GrMtlGpu* gpu, SkBudgeted, const GrSurfaceDesc& desc, id renderTexture, id resolveTexture); GrMtlRenderTarget(GrMtlGpu* gpu, SkBudgeted, const GrSurfaceDesc& desc, id renderTexture); static sk_sp Make(GrMtlGpu*, SkBudgeted, const GrSurfaceDesc&, id renderTexture, bool isWrapped); bool completeStencilAttachment() override; }; #endif