/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrMtlCopyManager.h" #include "GrSurface.h" #include "GrMtlCopyPipelineState.h" #include "GrMtlGpu.h" #include "GrMtlResourceProvider.h" #include "GrMtlUtil.h" #include "SkPoint.h" #include "SkRect.h" #include "SkTraceEvent.h" #import void GrMtlCopyManager::createCopyProgramBuffer() { // Create per vertex attribute data for copy as draw static const simd::float2 vdata[4] = { {0, 0}, {0, 1}, {1, 0}, {1, 1}, }; fVertexAttributeBuffer = [fGpu->device() newBufferWithLength: sizeof(vdata) options: MTLResourceStorageModePrivate]; id transferBuffer = [fGpu->device() newBufferWithBytes: vdata length: sizeof(vdata) options: MTLResourceStorageModeManaged]; id blitCmdEncoder = [fGpu->commandBuffer() blitCommandEncoder]; [blitCmdEncoder copyFromBuffer: transferBuffer sourceOffset: 0 toBuffer: fVertexAttributeBuffer destinationOffset: 0 size: sizeof(vdata)]; [blitCmdEncoder endEncoding]; } void GrMtlCopyManager::createCopyProgramShaders() { // Create shaders required by pipeline state const GrShaderCaps* shaderCaps = fGpu->caps()->shaderCaps(); const char* version = shaderCaps->versionDeclString(); SkString vertShaderText(version); vertShaderText.appendf( "#extension GL_ARB_separate_shader_objects : enable\n" "#extension GL_ARB_shading_language_420pack : enable\n" "layout(set = %d"/*kUniform_BufferIndex*/", binding = 0) uniform vertexUniformBuffer {" "float4 uPosXform;" "float4 uTexCoordXform;" "};" "layout(location = 0) in float2 inPosition;" "layout(location = 1) out float2 vTexCoord;" "// Copy Program VS\n" "void main() {" "vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;" "sk_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;" "sk_Position.zw = float2(0, 1);" "}", kUniform_BufferIndex ); SkString fragShaderText(version); fragShaderText.append( "#extension GL_ARB_separate_shader_objects : enable\n" "#extension GL_ARB_shading_language_420pack : enable\n" "layout(set = 1, binding = 0) uniform sampler2D uTexture;" "layout(location = 1) in float2 vTexCoord;" "// Copy Program FS\n" "void main() {" "sk_FragColor = texture(uTexture, vTexCoord);" "}" ); SkSL::Program::Settings settings; SkSL::Program::Inputs inputs; id vertexLibrary = GrCompileMtlShaderLibrary(fGpu, vertShaderText.c_str(), SkSL::Program::kVertex_Kind, settings, &inputs); SkASSERT(inputs.isEmpty()); SkASSERT(vertexLibrary); id fragmentLibrary = GrCompileMtlShaderLibrary(fGpu, fragShaderText.c_str(), SkSL::Program::kFragment_Kind, settings, &inputs); SkASSERT(inputs.isEmpty()); SkASSERT(fragmentLibrary); id vertexFunction = [vertexLibrary newFunctionWithName: @"vertexMain"]; id fragmentFunction = [fragmentLibrary newFunctionWithName: @"fragmentMain"]; SkASSERT(vertexFunction); SkASSERT(fragmentFunction); fVertexFunction = vertexFunction; fFragmentFunction = fragmentFunction; } void GrMtlCopyManager::createCopyProgramVertexDescriptor() { // Create vertex descriptor for pipeline state // Expected [[stage_in]] (vertex attribute) MSL format for copies: // // struct Input { // float2 inPosition [[attribute(0)]]; // }; MTLVertexDescriptor* vertexDescriptor = [[MTLVertexDescriptor alloc] init]; vertexDescriptor.attributes[0].format = MTLVertexFormatFloat2; vertexDescriptor.attributes[0].offset = 0; vertexDescriptor.attributes[0].bufferIndex = kAttribute_BufferIndex; vertexDescriptor.layouts[kAttribute_BufferIndex].stepFunction = MTLVertexStepFunctionPerVertex; vertexDescriptor.layouts[kAttribute_BufferIndex].stepRate = 1; vertexDescriptor.layouts[kAttribute_BufferIndex].stride = sizeof(simd::float2); fVertexDescriptor = vertexDescriptor; } void GrMtlCopyManager::createCopyProgram() { TRACE_EVENT0("skia", TRACE_FUNC); MTLSamplerDescriptor* samplerDescriptor = [[MTLSamplerDescriptor alloc] init]; fSamplerState = [fGpu->device() newSamplerStateWithDescriptor: samplerDescriptor]; this->createCopyProgramBuffer(); this->createCopyProgramShaders(); this->createCopyProgramVertexDescriptor(); } bool GrMtlCopyManager::copySurfaceAsDraw(GrSurface* dst, GrSurfaceOrigin dstOrigin, GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, const SkIPoint& dstPoint, bool canDiscardOutsideDstRect) { SkASSERT(fGpu->mtlCaps().canCopyAsDraw(dst->config(), SkToBool(dst->asRenderTarget()), src->config(), SkToBool(src->asTexture()))); id dstTex = GrGetMTLTextureFromSurface(dst, false); id srcTex = GrGetMTLTextureFromSurface(src, false); if (fSamplerState == nil) { SkASSERT(fVertexAttributeBuffer == nil); SkASSERT(fVertexFunction == nil); SkASSERT(fFragmentFunction == nil); SkASSERT(fVertexDescriptor == nil); this->createCopyProgram(); } if (!(fSamplerState && fVertexAttributeBuffer && fVertexFunction && fFragmentFunction && fVertexDescriptor)) { SkASSERT(false); return false; } // UPDATE UNIFORM DESCRIPTOR SET int w = srcRect.width(); int h = srcRect.height(); // dst rect edges in NDC (-1 to 1) int dw = dstTex.width; int dh = dstTex.height; float dx0 = 2.f * dstPoint.fX / dw - 1.f; float dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f; float dy0 = 2.f * dstPoint.fY / dh - 1.f; float dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f; if (kBottomLeft_GrSurfaceOrigin == dstOrigin) { dy0 = -dy0; dy1 = -dy1; } float sx0 = (float)srcRect.fLeft; float sx1 = (float)(srcRect.fLeft + w); float sy0 = (float)srcRect.fTop; float sy1 = (float)(srcRect.fTop + h); int sh = srcTex.height; if (kBottomLeft_GrSurfaceOrigin == srcOrigin) { sy0 = sh - sy0; sy1 = sh - sy1; } // src rect edges in normalized texture space (0 to 1). int sw = srcTex.width; sx0 /= sw; sx1 /= sw; sy0 /= sh; sy1 /= sh; const simd::float4 vertexUniformBuffer[2] = { {dx1 - dx0, dy1 - dy0, dx0, dy0}, // posXform {sx1 - sx0, sy1 - sy0, sx0, sy0}, // texCoordXform }; MTLRenderPassDescriptor* renderPassDesc = [[MTLRenderPassDescriptor alloc] init]; renderPassDesc.colorAttachments[0].texture = dstTex; renderPassDesc.colorAttachments[0].slice = 0; renderPassDesc.colorAttachments[0].level = 0; renderPassDesc.colorAttachments[0].loadAction = canDiscardOutsideDstRect ? MTLLoadActionDontCare : MTLLoadActionLoad; renderPassDesc.colorAttachments[0].storeAction = MTLStoreActionStore; id renderCmdEncoder = [fGpu->commandBuffer() renderCommandEncoderWithDescriptor: renderPassDesc]; GrMtlCopyPipelineState* copyPipelineState = fGpu->resourceProvider().findOrCreateCopyPipelineState(dstTex.pixelFormat, fVertexFunction, fFragmentFunction, fVertexDescriptor); [renderCmdEncoder setRenderPipelineState: copyPipelineState->mtlCopyPipelineState()]; [renderCmdEncoder setVertexBuffer: fVertexAttributeBuffer offset: 0 atIndex: kAttribute_BufferIndex]; [renderCmdEncoder setVertexBytes: vertexUniformBuffer length: sizeof(vertexUniformBuffer) atIndex: kUniform_BufferIndex]; [renderCmdEncoder setFragmentTexture: srcTex atIndex: 0]; [renderCmdEncoder setFragmentSamplerState: fSamplerState atIndex: 0]; [renderCmdEncoder drawPrimitives: MTLPrimitiveTypeTriangleStrip vertexStart: 0 vertexCount: 4]; [renderCmdEncoder endEncoding]; return true; } bool GrMtlCopyManager::IsCompatible(const GrMtlCopyPipelineState* pipelineState, MTLPixelFormat dstPixelFormat) { return pipelineState->fPixelFormat == dstPixelFormat; }