/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "glsl/GrGLSLXferProcessor.h" #include "GrShaderCaps.h" #include "GrXferProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { if (!args.fXP.willReadDstColor()) { this->emitOutputsForBlendState(args); return; } GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; const char* dstColor = fragBuilder->dstColor(); bool needsLocalOutColor = false; if (args.fDstTextureSamplerHandle.isValid()) { bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; if (args.fInputCoverage) { // We don't think any shaders actually output negative coverage, but just as a safety // check for floating point precision errors we compare with <= here fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" " discard;" "}", args.fInputCoverage); } const char* dstTopLeftName; const char* dstCoordScaleName; fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision, "DstTextureUpperLeft", &dstTopLeftName); fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision, "DstTextureCoordScale", &dstCoordScaleName); fragBuilder->codeAppend("// Read color from copy of the destination.\n"); fragBuilder->codeAppendf("vec2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;", dstTopLeftName, dstCoordScaleName); if (flipY) { fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); } fragBuilder->codeAppendf("vec4 %s = ", dstColor); fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord", kVec2f_GrSLType); fragBuilder->codeAppend(";"); } else { needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch(); } const char* outColor = "_localColorOut"; if (!needsLocalOutColor) { outColor = args.fOutputPrimary; } else { fragBuilder->codeAppendf("vec4 %s;", outColor); } this->emitBlendCodeForDstRead(fragBuilder, uniformHandler, args.fInputColor, args.fInputCoverage, dstColor, outColor, args.fOutputSecondary, args.fXP); if (needsLocalOutColor) { fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor); } } void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp, const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { if (dstTexture) { if (fDstTopLeftUni.isValid()) { pdm.set2f(fDstTopLeftUni, static_cast(dstTextureOffset.fX), static_cast(dstTextureOffset.fY)); pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height()); } else { SkASSERT(!fDstScaleUni.isValid()); } } else { SkASSERT(!fDstTopLeftUni.isValid()); SkASSERT(!fDstScaleUni.isValid()); } this->onSetData(pdm, xp); } void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, const char* srcCoverage, const char* dstColor, const char* outColor, const char* outColorSecondary, const GrXferProcessor& proc) { if (proc.dstReadUsesMixedSamples()) { if (srcCoverage) { fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage); } else { fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary); } } else if (srcCoverage) { fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", outColor, srcCoverage, outColor, srcCoverage, dstColor); } }