/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLSLProcessorTypes_DEFINED #define GrGLSLProcessorTypes_DEFINED #include "GrShaderVar.h" /** * These are meant to only be used by GrGLSL*Processors so they can add transformed coordinates * to their shader code. */ typedef GrShaderVar GrGLSLTransformedCoords; typedef SkTArray GrGLSLTransformedCoordsArray; #endif