/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLSLGeometryShaderBuilder.h" #include "GrGLSLProgramBuilder.h" GrGLSLGeometryBuilder::GrGLSLGeometryBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) { } void GrGLSLGeometryBuilder::addVarying(const char* name, GrSLPrecision precision, GrGLSLVarying* v) { // if we have a GS take each varying in as an array // and output as non-array. if (v->vsVarying()) { fInputs.push_back(); fInputs.back().setType(v->fType); fInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModifier); fInputs.back().setPrecision(precision); fInputs.back().setUnsizedArray(); *fInputs.back().accessName() = v->fVsOut; v->fGsIn = v->fVsOut; } if (v->fsVarying()) { fOutputs.push_back(); fOutputs.back().setType(v->fType); fOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier); fOutputs.back().setPrecision(precision); fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name); v->fGsOut = fOutputs.back().getName().c_str(); } }