/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/SkGLContext.h" #include #include #include "win/SkWGL.h" #define WIN32_LEAN_AND_MEAN #include namespace { class WinGLContext : public SkGLContext { public: WinGLContext(GrGLStandard forcedGpuAPI); ~WinGLContext() override; private: void destroyGLContext(); void onPlatformMakeCurrent() const override; void onPlatformSwapBuffers() const override; GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override; HWND fWindow; HDC fDeviceContext; HGLRC fGlRenderContext; static ATOM gWC; SkWGLPbufferContext* fPbufferContext; }; ATOM WinGLContext::gWC = 0; WinGLContext::WinGLContext(GrGLStandard forcedGpuAPI) : fWindow(nullptr) , fDeviceContext(nullptr) , fGlRenderContext(0) , fPbufferContext(nullptr) { HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(nullptr); if (!gWC) { WNDCLASS wc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hbrBackground = nullptr; wc.hCursor = LoadCursor(nullptr, IDC_ARROW); wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION); wc.hInstance = hInstance; wc.lpfnWndProc = (WNDPROC) DefWindowProc; wc.lpszClassName = TEXT("Griffin"); wc.lpszMenuName = nullptr; wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; gWC = RegisterClass(&wc); if (!gWC) { SkDebugf("Could not register window class.\n"); return; } } if (!(fWindow = CreateWindow(TEXT("Griffin"), TEXT("The Invisible Man"), WS_OVERLAPPEDWINDOW, 0, 0, 1, 1, nullptr, nullptr, hInstance, nullptr))) { SkDebugf("Could not create window.\n"); return; } if (!(fDeviceContext = GetDC(fWindow))) { SkDebugf("Could not get device context.\n"); this->destroyGLContext(); return; } // Requesting a Core profile would bar us from using NVPR. So we request // compatibility profile or GL ES. SkWGLContextRequest contextType = kGLES_GrGLStandard == forcedGpuAPI ? kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRequest; fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType); HDC dc; HGLRC glrc; if (nullptr == fPbufferContext) { if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextType))) { SkDebugf("Could not create rendering context.\n"); this->destroyGLContext(); return; } dc = fDeviceContext; glrc = fGlRenderContext; } else { ReleaseDC(fWindow, fDeviceContext); fDeviceContext = 0; DestroyWindow(fWindow); fWindow = 0; dc = fPbufferContext->getDC(); glrc = fPbufferContext->getGLRC(); } if (!(wglMakeCurrent(dc, glrc))) { SkDebugf("Could not set the context.\n"); this->destroyGLContext(); return; } SkAutoTUnref gl(GrGLCreateNativeInterface()); if (nullptr == gl.get()) { SkDebugf("Could not create GL interface.\n"); this->destroyGLContext(); return; } if (!gl->validate()) { SkDebugf("Could not validate GL interface.\n"); this->destroyGLContext(); return; } this->init(gl.release()); } WinGLContext::~WinGLContext() { this->teardown(); this->destroyGLContext(); } void WinGLContext::destroyGLContext() { SkSafeSetNull(fPbufferContext); if (fGlRenderContext) { wglDeleteContext(fGlRenderContext); fGlRenderContext = 0; } if (fWindow && fDeviceContext) { ReleaseDC(fWindow, fDeviceContext); fDeviceContext = 0; } if (fWindow) { DestroyWindow(fWindow); fWindow = 0; } } void WinGLContext::onPlatformMakeCurrent() const { HDC dc; HGLRC glrc; if (nullptr == fPbufferContext) { dc = fDeviceContext; glrc = fGlRenderContext; } else { dc = fPbufferContext->getDC(); glrc = fPbufferContext->getGLRC(); } if (!wglMakeCurrent(dc, glrc)) { SkDebugf("Could not create rendering context.\n"); } } void WinGLContext::onPlatformSwapBuffers() const { HDC dc; if (nullptr == fPbufferContext) { dc = fDeviceContext; } else { dc = fPbufferContext->getDC(); } if (!SwapBuffers(dc)) { SkDebugf("Could not complete SwapBuffers.\n"); } } GrGLFuncPtr WinGLContext::onPlatformGetProcAddress(const char* name) const { return reinterpret_cast(wglGetProcAddress(name)); } } // anonymous namespace SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, SkGLContext* shareContext) { SkASSERT(!shareContext); if (shareContext) { return nullptr; } WinGLContext* ctx = new WinGLContext(forcedGpuAPI); if (!ctx->isValid()) { delete ctx; return nullptr; } return ctx; }