/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/GrGLExtensions.h" #include "gl/GrGLInterface.h" #include "gl/GrGLUtil.h" #define WIN32_LEAN_AND_MEAN #include /* * Windows makes the GL funcs all be __stdcall instead of __cdecl :( * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall. * Otherwise, a springboard would be needed that hides the calling convention. */ #define SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) GetProcAddress(alu.get(), "gl" #F); #define WGL_SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F); #define WGL_SET_PROC_SUFFIX(F, S) interface->f ## F = \ (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S); class AutoLibraryUnload { public: AutoLibraryUnload(const char* moduleName) { fModule = LoadLibrary(moduleName); } ~AutoLibraryUnload() { if (NULL != fModule) { FreeLibrary(fModule); } } HMODULE get() const { return fModule; } private: HMODULE fModule; }; const GrGLInterface* GrGLCreateNativeInterface() { // wglGetProcAddress requires a context. // GL Function pointers retrieved in one context may not be valid in another // context. For that reason we create a new GrGLInterface each time we're // called. AutoLibraryUnload alu("opengl32.dll"); if (NULL == alu.get()) { return NULL; } if (NULL != wglGetCurrentContext()) { // These should always be present and don't require wglGetProcAddress GrGLGetStringProc glGetString = (GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString"); GrGLGetIntegervProc glGetIntegerv = (GrGLGetIntegervProc) GetProcAddress(alu.get(), "glGetIntegerv"); if (NULL == glGetString || NULL == glGetIntegerv) { return NULL; } // This may or may not succeed depending on the gl version. GrGLGetStringiProc glGetStringi = (GrGLGetStringiProc) wglGetProcAddress("glGetStringi"); GrGLExtensions extensions; if (!extensions.init(kDesktop_GrGLBinding, glGetString, glGetStringi, glGetIntegerv)) { return NULL; } const char* versionString = (const char*) glGetString(GR_GL_VERSION); GrGLVersion glVer = GrGLGetVersionFromString(versionString); if (glVer < GR_GL_VER(1,5)) { // We must have array and element_array buffer objects. return NULL; } GrGLInterface* interface = new GrGLInterface(); // Functions that are part of GL 1.1 will return NULL in // wglGetProcAddress SET_PROC(BindTexture) SET_PROC(BlendFunc) if (glVer >= GR_GL_VER(1,4) || extensions.has("GL_ARB_imaging") || extensions.has("GL_EXT_blend_color")) { WGL_SET_PROC(BlendColor); } SET_PROC(Clear) SET_PROC(ClearColor) SET_PROC(ClearStencil) SET_PROC(ColorMask) SET_PROC(CopyTexSubImage2D) SET_PROC(CullFace) SET_PROC(DeleteTextures) SET_PROC(DepthMask) SET_PROC(Disable) SET_PROC(DisableClientState) SET_PROC(DrawArrays) SET_PROC(DrawElements) SET_PROC(DrawBuffer) SET_PROC(Enable) SET_PROC(EnableClientState) SET_PROC(FrontFace) SET_PROC(Finish) SET_PROC(Flush) SET_PROC(GenTextures) SET_PROC(GetError) SET_PROC(GetIntegerv) SET_PROC(GetString) SET_PROC(GetTexLevelParameteriv) SET_PROC(LineWidth) SET_PROC(LoadIdentity) SET_PROC(LoadMatrixf) SET_PROC(MatrixMode) SET_PROC(PixelStorei) SET_PROC(ReadBuffer) SET_PROC(ReadPixels) SET_PROC(Scissor) SET_PROC(StencilFunc) SET_PROC(StencilMask) SET_PROC(StencilOp) SET_PROC(TexGenf) SET_PROC(TexGenfv) SET_PROC(TexGeni) SET_PROC(TexImage2D) SET_PROC(TexParameteri) SET_PROC(TexParameteriv) if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { WGL_SET_PROC(TexStorage2D); } else if (extensions.has("GL_EXT_texture_storage")) { WGL_SET_PROC_SUFFIX(TexStorage2D, EXT); } SET_PROC(TexSubImage2D) SET_PROC(Viewport) SET_PROC(VertexPointer) WGL_SET_PROC(ActiveTexture); WGL_SET_PROC(AttachShader); WGL_SET_PROC(BeginQuery); WGL_SET_PROC(BindAttribLocation); WGL_SET_PROC(BindBuffer); WGL_SET_PROC(BindFragDataLocation); WGL_SET_PROC(BufferData); WGL_SET_PROC(BufferSubData); WGL_SET_PROC(ClientActiveTexture); WGL_SET_PROC(CompileShader); WGL_SET_PROC(CompressedTexImage2D); WGL_SET_PROC(CreateProgram); WGL_SET_PROC(CreateShader); WGL_SET_PROC(DeleteBuffers); WGL_SET_PROC(DeleteQueries); WGL_SET_PROC(DeleteProgram); WGL_SET_PROC(DeleteShader); WGL_SET_PROC(DisableVertexAttribArray); WGL_SET_PROC(DrawBuffers); WGL_SET_PROC(EnableVertexAttribArray); WGL_SET_PROC(EndQuery); WGL_SET_PROC(GenBuffers); WGL_SET_PROC(GenerateMipmap); WGL_SET_PROC(GenQueries); WGL_SET_PROC(GetBufferParameteriv); WGL_SET_PROC(GetQueryiv); WGL_SET_PROC(GetQueryObjectiv); WGL_SET_PROC(GetQueryObjectuiv); if (glVer > GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { WGL_SET_PROC(GetQueryObjecti64v); WGL_SET_PROC(GetQueryObjectui64v); WGL_SET_PROC(QueryCounter); } else if (extensions.has("GL_EXT_timer_query")) { WGL_SET_PROC_SUFFIX(GetQueryObjecti64v, EXT); WGL_SET_PROC_SUFFIX(GetQueryObjectui64v, EXT); } WGL_SET_PROC(GetProgramInfoLog); WGL_SET_PROC(GetProgramiv); WGL_SET_PROC(GetShaderInfoLog); WGL_SET_PROC(GetShaderiv); WGL_SET_PROC(GetStringi) WGL_SET_PROC(GetUniformLocation); WGL_SET_PROC(LinkProgram); WGL_SET_PROC(ShaderSource); WGL_SET_PROC(StencilFuncSeparate); WGL_SET_PROC(StencilMaskSeparate); WGL_SET_PROC(StencilOpSeparate); WGL_SET_PROC(Uniform1f); WGL_SET_PROC(Uniform1i); WGL_SET_PROC(Uniform1fv); WGL_SET_PROC(Uniform1iv); WGL_SET_PROC(Uniform2f); WGL_SET_PROC(Uniform2i); WGL_SET_PROC(Uniform2fv); WGL_SET_PROC(Uniform2iv); WGL_SET_PROC(Uniform3f); WGL_SET_PROC(Uniform3i); WGL_SET_PROC(Uniform3fv); WGL_SET_PROC(Uniform3iv); WGL_SET_PROC(Uniform4f); WGL_SET_PROC(Uniform4i); WGL_SET_PROC(Uniform4fv); WGL_SET_PROC(Uniform4iv); WGL_SET_PROC(UniformMatrix2fv); WGL_SET_PROC(UniformMatrix3fv); WGL_SET_PROC(UniformMatrix4fv); WGL_SET_PROC(UseProgram); WGL_SET_PROC(VertexAttrib4fv); WGL_SET_PROC(VertexAttribPointer); WGL_SET_PROC(BindFragDataLocationIndexed); if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { // no ARB suffix for GL_ARB_vertex_array_object WGL_SET_PROC(BindVertexArray); WGL_SET_PROC(DeleteVertexArrays); WGL_SET_PROC(GenVertexArrays); } // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since // GL_ARB_framebuffer_object doesn't use ARB suffix.) if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { WGL_SET_PROC(GenFramebuffers); WGL_SET_PROC(GetFramebufferAttachmentParameteriv); WGL_SET_PROC(GetRenderbufferParameteriv); WGL_SET_PROC(BindFramebuffer); WGL_SET_PROC(FramebufferTexture2D); WGL_SET_PROC(CheckFramebufferStatus); WGL_SET_PROC(DeleteFramebuffers); WGL_SET_PROC(RenderbufferStorage); WGL_SET_PROC(GenRenderbuffers); WGL_SET_PROC(DeleteRenderbuffers); WGL_SET_PROC(FramebufferRenderbuffer); WGL_SET_PROC(BindRenderbuffer); WGL_SET_PROC(RenderbufferStorageMultisample); WGL_SET_PROC(BlitFramebuffer); } else if (extensions.has("GL_EXT_framebuffer_object")) { WGL_SET_PROC_SUFFIX(GenFramebuffers, EXT); WGL_SET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); WGL_SET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); WGL_SET_PROC_SUFFIX(BindFramebuffer, EXT); WGL_SET_PROC_SUFFIX(FramebufferTexture2D, EXT); WGL_SET_PROC_SUFFIX(CheckFramebufferStatus, EXT); WGL_SET_PROC_SUFFIX(DeleteFramebuffers, EXT); WGL_SET_PROC_SUFFIX(RenderbufferStorage, EXT); WGL_SET_PROC_SUFFIX(GenRenderbuffers, EXT); WGL_SET_PROC_SUFFIX(DeleteRenderbuffers, EXT); WGL_SET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); WGL_SET_PROC_SUFFIX(BindRenderbuffer, EXT); if (extensions.has("GL_EXT_framebuffer_multisample")) { WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); } if (extensions.has("GL_EXT_framebuffer_blit")) { WGL_SET_PROC_SUFFIX(BlitFramebuffer, EXT); } } else { // we must have FBOs delete interface; return NULL; } WGL_SET_PROC(MapBuffer); WGL_SET_PROC(UnmapBuffer); if (extensions.has("GL_NV_path_rendering")) { WGL_SET_PROC_SUFFIX(PathCommands, NV); WGL_SET_PROC_SUFFIX(PathCoords, NV); WGL_SET_PROC_SUFFIX(PathSubCommands, NV); WGL_SET_PROC_SUFFIX(PathSubCoords, NV); WGL_SET_PROC_SUFFIX(PathString, NV); WGL_SET_PROC_SUFFIX(PathGlyphs, NV); WGL_SET_PROC_SUFFIX(PathGlyphRange, NV); WGL_SET_PROC_SUFFIX(WeightPaths, NV); WGL_SET_PROC_SUFFIX(CopyPath, NV); WGL_SET_PROC_SUFFIX(InterpolatePaths, NV); WGL_SET_PROC_SUFFIX(TransformPath, NV); WGL_SET_PROC_SUFFIX(PathParameteriv, NV); WGL_SET_PROC_SUFFIX(PathParameteri, NV); WGL_SET_PROC_SUFFIX(PathParameterfv, NV); WGL_SET_PROC_SUFFIX(PathParameterf, NV); WGL_SET_PROC_SUFFIX(PathDashArray, NV); WGL_SET_PROC_SUFFIX(GenPaths, NV); WGL_SET_PROC_SUFFIX(DeletePaths, NV); WGL_SET_PROC_SUFFIX(IsPath, NV); WGL_SET_PROC_SUFFIX(PathStencilFunc, NV); WGL_SET_PROC_SUFFIX(PathStencilDepthOffset, NV); WGL_SET_PROC_SUFFIX(StencilFillPath, NV); WGL_SET_PROC_SUFFIX(StencilStrokePath, NV); WGL_SET_PROC_SUFFIX(StencilFillPathInstanced, NV); WGL_SET_PROC_SUFFIX(StencilStrokePathInstanced, NV); WGL_SET_PROC_SUFFIX(PathCoverDepthFunc, NV); WGL_SET_PROC_SUFFIX(PathColorGen, NV); WGL_SET_PROC_SUFFIX(PathTexGen, NV); WGL_SET_PROC_SUFFIX(PathFogGen, NV); WGL_SET_PROC_SUFFIX(CoverFillPath, NV); WGL_SET_PROC_SUFFIX(CoverStrokePath, NV); WGL_SET_PROC_SUFFIX(CoverFillPathInstanced, NV); WGL_SET_PROC_SUFFIX(CoverStrokePathInstanced, NV); WGL_SET_PROC_SUFFIX(GetPathParameteriv, NV); WGL_SET_PROC_SUFFIX(GetPathParameterfv, NV); WGL_SET_PROC_SUFFIX(GetPathCommands, NV); WGL_SET_PROC_SUFFIX(GetPathCoords, NV); WGL_SET_PROC_SUFFIX(GetPathDashArray, NV); WGL_SET_PROC_SUFFIX(GetPathMetrics, NV); WGL_SET_PROC_SUFFIX(GetPathMetricRange, NV); WGL_SET_PROC_SUFFIX(GetPathSpacing, NV); WGL_SET_PROC_SUFFIX(GetPathColorGeniv, NV); WGL_SET_PROC_SUFFIX(GetPathColorGenfv, NV); WGL_SET_PROC_SUFFIX(GetPathTexGeniv, NV); WGL_SET_PROC_SUFFIX(GetPathTexGenfv, NV); WGL_SET_PROC_SUFFIX(IsPointInFillPath, NV); WGL_SET_PROC_SUFFIX(IsPointInStrokePath, NV); WGL_SET_PROC_SUFFIX(GetPathLength, NV); WGL_SET_PROC_SUFFIX(PointAlongPath, NV); } interface->fBindingsExported = kDesktop_GrGLBinding; return interface; } else { return NULL; } }