/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/GrGLInterface.h" #include "gl/GrGLAssembleInterface.h" #define WIN32_LEAN_AND_MEAN #include class AutoLibraryUnload { public: AutoLibraryUnload(const char* moduleName) { fModule = LoadLibrary(moduleName); } ~AutoLibraryUnload() { if (NULL != fModule) { FreeLibrary(fModule); } } HMODULE get() const { return fModule; } private: HMODULE fModule; }; class GLProcGetter { public: GLProcGetter() : fGLLib("opengl32.dll") {} bool isInitialized() const { return NULL != fGLLib.get(); } GrGLFuncPtr getProc(const char name[]) const { GrGLFuncPtr proc; if (NULL != (proc = (GrGLFuncPtr) GetProcAddress(fGLLib.get(), name))) { return proc; } if (NULL != (proc = (GrGLFuncPtr) wglGetProcAddress(name))) { return proc; } return NULL; } private: AutoLibraryUnload fGLLib; }; static GrGLFuncPtr win_get_gl_proc(void* ctx, const char name[]) { SkASSERT(NULL != ctx); SkASSERT(NULL != wglGetCurrentContext()); const GLProcGetter* getter = (const GLProcGetter*) ctx; return getter->getProc(name); } /* * Windows makes the GL funcs all be __stdcall instead of __cdecl :( * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall. * Otherwise, a springboard would be needed that hides the calling convention. */ const GrGLInterface* GrGLCreateNativeInterface() { if (NULL == wglGetCurrentContext()) { return NULL; } GLProcGetter getter; if (!getter.isInitialized()) { return NULL; } return GrGLAssembleGLInterface(&getter, win_get_gl_proc); }