/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include #include "gl/SkMesaGLContext.h" #include "gl/GrGLDefines.h" SkMesaGLContext::AutoContextRestore::AutoContextRestore() { fOldContext = (Context)OSMesaGetCurrentContext(); if (NULL != (OSMesaContext)fOldContext) { OSMesaGetColorBuffer((OSMesaContext)fOldContext, &fOldWidth, &fOldHeight, &fOldFormat, &fOldImage); } } SkMesaGLContext::AutoContextRestore::~AutoContextRestore() { if (NULL != (OSMesaContext)fOldContext) { OSMesaMakeCurrent((OSMesaContext)fOldContext, fOldImage, fOldFormat, fOldWidth, fOldHeight); } } /////////////////////////////////////////////////////////////////////////////// SkMesaGLContext::SkMesaGLContext() : fContext(static_cast(NULL)) , fImage(NULL) { GR_STATIC_ASSERT(sizeof(Context) == sizeof(OSMesaContext)); } SkMesaGLContext::~SkMesaGLContext() { this->destroyGLContext(); } void SkMesaGLContext::destroyGLContext() { if (fImage) { sk_free(fImage); fImage = NULL; } if (fContext) { OSMesaDestroyContext((OSMesaContext)fContext); fContext = static_cast(NULL); } } static const GrGLint gBOGUS_SIZE = 16; const GrGLInterface* SkMesaGLContext::createGLContext() { /* Create an RGBA-mode context */ #if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305 /* specify Z, stencil, accum sizes */ fContext = (Context)OSMesaCreateContextExt(OSMESA_BGRA, 0, 0, 0, NULL); #else fContext = (Context)OSMesaCreateContext(OSMESA_BGRA, NULL); #endif if (!fContext) { SkDebugf("OSMesaCreateContext failed!\n"); this->destroyGLContext(); return NULL; } // Allocate the image buffer fImage = (GrGLubyte *) sk_malloc_throw(gBOGUS_SIZE * gBOGUS_SIZE * 4 * sizeof(GrGLubyte)); if (!fImage) { SkDebugf("Alloc image buffer failed!\n"); this->destroyGLContext(); return NULL; } // Bind the buffer to the context and make it current if (!OSMesaMakeCurrent((OSMesaContext)fContext, fImage, GR_GL_UNSIGNED_BYTE, gBOGUS_SIZE, gBOGUS_SIZE)) { SkDebugf("OSMesaMakeCurrent failed!\n"); this->destroyGLContext(); return NULL; } const GrGLInterface* interface = GrGLCreateMesaInterface(); if (!interface) { SkDebugf("Could not create GL interface!\n"); this->destroyGLContext(); return NULL; } return interface; } void SkMesaGLContext::makeCurrent() const { if (fContext) { if (!OSMesaMakeCurrent((OSMesaContext)fContext, fImage, GR_GL_UNSIGNED_BYTE, gBOGUS_SIZE, gBOGUS_SIZE)) { SkDebugf("Could not make MESA context current."); } } }