/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #if defined(SK_BUILD_FOR_MAC) #include "gl/SkGLContext.h" #include "AvailabilityMacros.h" #include #include namespace { class MacGLContext : public SkGLContext { public: MacGLContext(); ~MacGLContext() override; private: void destroyGLContext(); void onPlatformMakeCurrent() const override; void onPlatformSwapBuffers() const override; GrGLFuncPtr onPlatformGetProcAddress(const char*) const override; CGLContextObj fContext; void* fGLLibrary; }; MacGLContext::MacGLContext() : fContext(nullptr) , fGLLibrary(RTLD_DEFAULT) { CGLPixelFormatAttribute attributes[] = { #if MAC_OS_X_VERSION_10_7 kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core, #endif kCGLPFADoubleBuffer, (CGLPixelFormatAttribute)0 }; CGLPixelFormatObj pixFormat; GLint npix; CGLChoosePixelFormat(attributes, &pixFormat, &npix); if (nullptr == pixFormat) { SkDebugf("CGLChoosePixelFormat failed."); return; } CGLCreateContext(pixFormat, nullptr, &fContext); CGLReleasePixelFormat(pixFormat); if (nullptr == fContext) { SkDebugf("CGLCreateContext failed."); return; } CGLSetCurrentContext(fContext); SkAutoTUnref gl(GrGLCreateNativeInterface()); if (nullptr == gl.get()) { SkDebugf("Context could not create GL interface.\n"); this->destroyGLContext(); return; } if (!gl->validate()) { SkDebugf("Context could not validate GL interface.\n"); this->destroyGLContext(); return; } fGLLibrary = dlopen( "/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib", RTLD_LAZY); this->init(gl.detach()); } MacGLContext::~MacGLContext() { this->teardown(); this->destroyGLContext(); } void MacGLContext::destroyGLContext() { if (fContext) { CGLReleaseContext(fContext); fContext = nullptr; } if (RTLD_DEFAULT != fGLLibrary) { dlclose(fGLLibrary); } } void MacGLContext::onPlatformMakeCurrent() const { CGLSetCurrentContext(fContext); } void MacGLContext::onPlatformSwapBuffers() const { CGLFlushDrawable(fContext); } GrGLFuncPtr MacGLContext::onPlatformGetProcAddress(const char* procName) const { return reinterpret_cast(dlsym(fGLLibrary, procName)); } } // anonymous namespace SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) { if (kGLES_GrGLStandard == forcedGpuAPI) { return nullptr; } MacGLContext* ctx = new MacGLContext; if (!ctx->isValid()) { delete ctx; return nullptr; } return ctx; } #endif//defined(SK_BUILD_FOR_MAC)