/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkDebugGLContext_DEFINED #define SkDebugGLContext_DEFINED #include "gl/SkGLContext.h" class SkDebugGLContext : public SkGLContext { public: ~SkDebugGLContext() SK_OVERRIDE; void makeCurrent() const SK_OVERRIDE {} void swapBuffers() const SK_OVERRIDE {} static SkDebugGLContext* Create(GrGLStandard forcedGpuAPI) { if (kGLES_GrGLStandard == forcedGpuAPI) { return NULL; } return SkNEW(SkDebugGLContext); } private: SkDebugGLContext(); }; #endif