/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrProgramObj.h" #include "GrShaderObj.h" void GrProgramObj::AttachShader(GrShaderObj *shader) { shader->ref(); fShaders.push_back(shader); } void GrProgramObj::deleteAction() { // shaders are automatically detached from a deleted program. They will only be // deleted if they were marked for deletion by a prior call to glDeleteShader for (int i = 0; i < fShaders.count(); ++i) { fShaders[i]->unref(); } fShaders.reset(); this->INHERITED::deleteAction(); }