/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/angle/SkANGLEGLContext.h" #include #include #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay) { PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT"); if (!eglGetPlatformDisplayEXT) { return eglGetDisplay(static_cast(nativeDisplay)); } // Try for an ANGLE D3D11 context, fall back to D3D9. EGLint attribs[2][3] = { { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE }, { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_NONE } }; EGLDisplay display = EGL_NO_DISPLAY; for (int i = 0; i < 2 && display == EGL_NO_DISPLAY; ++i) { display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs[i]); } return display; } SkANGLEGLContext::SkANGLEGLContext() : fContext(EGL_NO_CONTEXT) , fDisplay(EGL_NO_DISPLAY) , fSurface(EGL_NO_SURFACE) { EGLint numConfigs; static const EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE }; fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY); if (EGL_NO_DISPLAY == fDisplay) { SkDebugf("Could not create EGL display!"); return; } EGLint majorVersion; EGLint minorVersion; eglInitialize(fDisplay, &majorVersion, &minorVersion); EGLConfig surfaceConfig; eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs); static const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; fContext = eglCreateContext(fDisplay, surfaceConfig, NULL, contextAttribs); static const EGLint surfaceAttribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs); eglMakeCurrent(fDisplay, fSurface, fSurface, fContext); SkAutoTUnref gl(GrGLCreateANGLEInterface()); if (NULL == gl.get()) { SkDebugf("Could not create ANGLE GL interface!\n"); this->destroyGLContext(); return; } if (!gl->validate()) { SkDebugf("Could not validate ANGLE GL interface!\n"); this->destroyGLContext(); return; } this->init(gl.detach()); } SkANGLEGLContext::~SkANGLEGLContext() { this->teardown(); this->destroyGLContext(); } void SkANGLEGLContext::destroyGLContext() { if (fDisplay) { eglMakeCurrent(fDisplay, 0, 0, 0); if (fContext) { eglDestroyContext(fDisplay, fContext); fContext = EGL_NO_CONTEXT; } if (fSurface) { eglDestroySurface(fDisplay, fSurface); fSurface = EGL_NO_SURFACE; } //TODO should we close the display? fDisplay = EGL_NO_DISPLAY; } } void SkANGLEGLContext::onPlatformMakeCurrent() const { if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) { SkDebugf("Could not set the context.\n"); } } void SkANGLEGLContext::onPlatformSwapBuffers() const { if (!eglSwapBuffers(fDisplay, fSurface)) { SkDebugf("Could not complete eglSwapBuffers.\n"); } } GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const { return eglGetProcAddress(name); }