/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #if defined(SK_BUILD_FOR_ANDROID) #include "gl/GrGLInterface.h" #include "gl/GrGLAssembleInterface.h" #include "gl/GrGLUtil.h" #include #include static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { SkASSERT(nullptr == ctx); // Some older drivers on Android have busted eglGetProcAdddress Functions that // will return the wrong pointer for built in GLES2 functions. This set of functions // was generated on a Xoom by finding mismatches between the function pulled in via gl2.h and // the address returned by eglGetProcAddress. if (0 == strcmp("glActiveTexture", name)) { return (GrGLFuncPtr) glActiveTexture; } else if (0 == strcmp("glAttachShader", name)) { return (GrGLFuncPtr) glAttachShader; } else if (0 == strcmp("glBindAttribLocation", name)) { return (GrGLFuncPtr) glBindAttribLocation; } else if (0 == strcmp("glBindBuffer", name)) { return (GrGLFuncPtr) glBindBuffer; } else if (0 == strcmp("glBindTexture", name)) { return (GrGLFuncPtr) glBindTexture; } else if (0 == strcmp("glBlendColor", name)) { return (GrGLFuncPtr) glBlendColor; } else if (0 == strcmp("glBlendEquation", name)) { return (GrGLFuncPtr) glBlendEquation; } else if (0 == strcmp("glBlendFunc", name)) { return (GrGLFuncPtr) glBlendFunc; } else if (0 == strcmp("glBufferData", name)) { return (GrGLFuncPtr) glBufferData; } else if (0 == strcmp("glBufferSubData", name)) { return (GrGLFuncPtr) glBufferSubData; } else if (0 == strcmp("glClear", name)) { return (GrGLFuncPtr) glClear; } else if (0 == strcmp("glClearColor", name)) { return (GrGLFuncPtr) glClearColor; } else if (0 == strcmp("glClearStencil", name)) { return (GrGLFuncPtr) glClearStencil; } else if (0 == strcmp("glColorMask", name)) { return (GrGLFuncPtr) glColorMask; } else if (0 == strcmp("glCompileShader", name)) { return (GrGLFuncPtr) glCompileShader; } else if (0 == strcmp("glCompressedTexImage2D", name)) { return (GrGLFuncPtr) glCompressedTexImage2D; } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { return (GrGLFuncPtr) glCompressedTexSubImage2D; } else if (0 == strcmp("glCopyTexSubImage2D", name)) { return (GrGLFuncPtr) glCopyTexSubImage2D; } else if (0 == strcmp("glCreateProgram", name)) { return (GrGLFuncPtr) glCreateProgram; } else if (0 == strcmp("glCreateShader", name)) { return (GrGLFuncPtr) glCreateShader; } else if (0 == strcmp("glCullFace", name)) { return (GrGLFuncPtr) glCullFace; } else if (0 == strcmp("glDeleteBuffers", name)) { return (GrGLFuncPtr) glDeleteBuffers; } else if (0 == strcmp("glDeleteProgram", name)) { return (GrGLFuncPtr) glDeleteProgram; } else if (0 == strcmp("glDeleteShader", name)) { return (GrGLFuncPtr) glDeleteShader; } else if (0 == strcmp("glDeleteTextures", name)) { return (GrGLFuncPtr) glDeleteTextures; } else if (0 == strcmp("glDepthMask", name)) { return (GrGLFuncPtr) glDepthMask; } else if (0 == strcmp("glDisable", name)) { return (GrGLFuncPtr) glDisable; } else if (0 == strcmp("glDisableVertexAttribArray", name)) { return (GrGLFuncPtr) glDisableVertexAttribArray; } else if (0 == strcmp("glDrawArrays", name)) { return (GrGLFuncPtr) glDrawArrays; } else if (0 == strcmp("glDrawElements", name)) { return (GrGLFuncPtr) glDrawElements; } else if (0 == strcmp("glEnable", name)) { return (GrGLFuncPtr) glEnable; } else if (0 == strcmp("glEnableVertexAttribArray", name)) { return (GrGLFuncPtr) glEnableVertexAttribArray; } else if (0 == strcmp("glFinish", name)) { return (GrGLFuncPtr) glFinish; } else if (0 == strcmp("glFlush", name)) { return (GrGLFuncPtr) glFlush; } else if (0 == strcmp("glFrontFace", name)) { return (GrGLFuncPtr) glFrontFace; } else if (0 == strcmp("glGenBuffers", name)) { return (GrGLFuncPtr) glGenBuffers; } else if (0 == strcmp("glGenerateMipmap", name)) { return (GrGLFuncPtr) glGenerateMipmap; } else if (0 == strcmp("glGenTextures", name)) { return (GrGLFuncPtr) glGenTextures; } else if (0 == strcmp("glGetBufferParameteriv", name)) { return (GrGLFuncPtr) glGetBufferParameteriv; } else if (0 == strcmp("glGetError", name)) { return (GrGLFuncPtr) glGetError; } else if (0 == strcmp("glGetIntegerv", name)) { return (GrGLFuncPtr) glGetIntegerv; } else if (0 == strcmp("glGetProgramInfoLog", name)) { return (GrGLFuncPtr) glGetProgramInfoLog; } else if (0 == strcmp("glGetProgramiv", name)) { return (GrGLFuncPtr) glGetProgramiv; } else if (0 == strcmp("glGetShaderInfoLog", name)) { return (GrGLFuncPtr) glGetShaderInfoLog; } else if (0 == strcmp("glGetShaderiv", name)) { return (GrGLFuncPtr) glGetShaderiv; } else if (0 == strcmp("glGetString", name)) { return (GrGLFuncPtr) glGetString; } else if (0 == strcmp("glGetUniformLocation", name)) { return (GrGLFuncPtr) glGetUniformLocation; } else if (0 == strcmp("glLineWidth", name)) { return (GrGLFuncPtr) glLineWidth; } else if (0 == strcmp("glLinkProgram", name)) { return (GrGLFuncPtr) glLinkProgram; } else if (0 == strcmp("glPixelStorei", name)) { return (GrGLFuncPtr) glPixelStorei; } else if (0 == strcmp("glReadPixels", name)) { return (GrGLFuncPtr) glReadPixels; } else if (0 == strcmp("glScissor", name)) { return (GrGLFuncPtr) glScissor; } else if (0 == strcmp("glShaderSource", name)) { return (GrGLFuncPtr) glShaderSource; } else if (0 == strcmp("glStencilFunc", name)) { return (GrGLFuncPtr) glStencilFunc; } else if (0 == strcmp("glStencilFuncSeparate", name)) { return (GrGLFuncPtr) glStencilFuncSeparate; } else if (0 == strcmp("glStencilMask", name)) { return (GrGLFuncPtr) glStencilMask; } else if (0 == strcmp("glStencilMaskSeparate", name)) { return (GrGLFuncPtr) glStencilMaskSeparate; } else if (0 == strcmp("glStencilOp", name)) { return (GrGLFuncPtr) glStencilOp; } else if (0 == strcmp("glStencilOpSeparate", name)) { return (GrGLFuncPtr) glStencilOpSeparate; } else if (0 == strcmp("glTexImage2D", name)) { return (GrGLFuncPtr) glTexImage2D; } else if (0 == strcmp("glTexParameteri", name)) { return (GrGLFuncPtr) glTexParameteri; } else if (0 == strcmp("glTexParameteriv", name)) { return (GrGLFuncPtr) glTexParameteriv; } else if (0 == strcmp("glTexSubImage2D", name)) { return (GrGLFuncPtr) glTexSubImage2D; } else if (0 == strcmp("glUniform1f", name)) { return (GrGLFuncPtr) glUniform1f; } else if (0 == strcmp("glUniform1i", name)) { return (GrGLFuncPtr) glUniform1i; } else if (0 == strcmp("glUniform1fv", name)) { return (GrGLFuncPtr) glUniform1fv; } else if (0 == strcmp("glUniform1iv", name)) { return (GrGLFuncPtr) glUniform1iv; } else if (0 == strcmp("glUniform2f", name)) { return (GrGLFuncPtr) glUniform2f; } else if (0 == strcmp("glUniform2i", name)) { return (GrGLFuncPtr) glUniform2i; } else if (0 == strcmp("glUniform2fv", name)) { return (GrGLFuncPtr) glUniform2fv; } else if (0 == strcmp("glUniform2iv", name)) { return (GrGLFuncPtr) glUniform2iv; } else if (0 == strcmp("glUniform3f", name)) { return (GrGLFuncPtr) glUniform3f; } else if (0 == strcmp("glUniform3i", name)) { return (GrGLFuncPtr) glUniform3i; } else if (0 == strcmp("glUniform3fv", name)) { return (GrGLFuncPtr) glUniform3fv; } else if (0 == strcmp("glUniform3iv", name)) { return (GrGLFuncPtr) glUniform3iv; } else if (0 == strcmp("glUniform4f", name)) { return (GrGLFuncPtr) glUniform4f; } else if (0 == strcmp("glUniform4i", name)) { return (GrGLFuncPtr) glUniform4i; } else if (0 == strcmp("glUniform4fv", name)) { return (GrGLFuncPtr) glUniform4fv; } else if (0 == strcmp("glUniform4iv", name)) { return (GrGLFuncPtr) glUniform4iv; } else if (0 == strcmp("glUniformMatrix2fv", name)) { return (GrGLFuncPtr) glUniformMatrix2fv; } else if (0 == strcmp("glUniformMatrix3fv", name)) { return (GrGLFuncPtr) glUniformMatrix3fv; } else if (0 == strcmp("glUniformMatrix4fv", name)) { return (GrGLFuncPtr) glUniformMatrix4fv; } else if (0 == strcmp("glUseProgram", name)) { return (GrGLFuncPtr) glUseProgram; } else if (0 == strcmp("glVertexAttrib1f", name)) { return (GrGLFuncPtr) glVertexAttrib1f; } else if (0 == strcmp("glVertexAttrib2fv", name)) { return (GrGLFuncPtr) glVertexAttrib2fv; } else if (0 == strcmp("glVertexAttrib3fv", name)) { return (GrGLFuncPtr) glVertexAttrib3fv; } else if (0 == strcmp("glVertexAttrib4fv", name)) { return (GrGLFuncPtr) glVertexAttrib4fv; } else if (0 == strcmp("glVertexAttribPointer", name)) { return (GrGLFuncPtr) glVertexAttribPointer; } else if (0 == strcmp("glViewport", name)) { return (GrGLFuncPtr) glViewport; } else if (0 == strcmp("glBindFramebuffer", name)) { return (GrGLFuncPtr) glBindFramebuffer; } else if (0 == strcmp("glBindRenderbuffer", name)) { return (GrGLFuncPtr) glBindRenderbuffer; } else if (0 == strcmp("glCheckFramebufferStatus", name)) { return (GrGLFuncPtr) glCheckFramebufferStatus; } else if (0 == strcmp("glDeleteFramebuffers", name)) { return (GrGLFuncPtr) glDeleteFramebuffers; } else if (0 == strcmp("glDeleteRenderbuffers", name)) { return (GrGLFuncPtr) glDeleteRenderbuffers; } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { return (GrGLFuncPtr) glFramebufferRenderbuffer; } else if (0 == strcmp("glFramebufferTexture2D", name)) { return (GrGLFuncPtr) glFramebufferTexture2D; } else if (0 == strcmp("glGenFramebuffers", name)) { return (GrGLFuncPtr) glGenFramebuffers; } else if (0 == strcmp("glGenRenderbuffers", name)) { return (GrGLFuncPtr) glGenRenderbuffers; } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { return (GrGLFuncPtr) glGetRenderbufferParameteriv; } else if (0 == strcmp("glRenderbufferStorage", name)) { return (GrGLFuncPtr) glRenderbufferStorage; } else if (0 == strcmp("eglQueryString", name)) { return (GrGLFuncPtr) eglQueryString; } else if (0 == strcmp("eglGetCurrentDisplay", name)) { return (GrGLFuncPtr) eglGetCurrentDisplay; } return eglGetProcAddress(name); } const GrGLInterface* GrGLCreateNativeInterface() { return GrGLAssembleInterface(nullptr, android_get_gl_proc); } #endif//defined(SK_BUILD_FOR_ANDROID)