/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/SkNullGLContext.h" SkNullGLContext::SkNullGLContext() { fGL.reset(GrGLCreateNullInterface()); } SkNullGLContext::~SkNullGLContext() { fGL.reset(NULL); }