/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/SkGLContext.h" #include "GrGLUtil.h" #include "SkGpuFenceSync.h" class SkGLContext::GLFenceSync : public SkGpuFenceSync { public: static GLFenceSync* CreateIfSupported(const SkGLContext*); SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override; bool flushAndWaitFence(SkPlatformGpuFence fence) const override; void deleteFence(SkPlatformGpuFence fence) const override; private: GLFenceSync() {} static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; static const GrGLenum GL_WAIT_FAILED = 0x911d; static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; typedef struct __GLsync *GLsync; typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfield); typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbitfield, GrGLuint64); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync); GLFenceSyncProc fGLFenceSync; GLClientWaitSyncProc fGLClientWaitSync; GLDeleteSyncProc fGLDeleteSync; typedef SkGpuFenceSync INHERITED; }; SkGLContext::SkGLContext() : fCurrentFenceIdx(0) { memset(fFrameFences, 0, sizeof(fFrameFences)); } SkGLContext::~SkGLContext() { // Subclass should call teardown. #ifdef SK_DEBUG for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { SkASSERT(0 == fFrameFences[i]); } #endif SkASSERT(nullptr == fGL.get()); SkASSERT(nullptr == fFenceSync.get()); } void SkGLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) { SkASSERT(!fGL.get()); fGL.reset(gl); fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this)); } void SkGLContext::teardown() { if (fFenceSync) { for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { if (fFrameFences[i]) { fFenceSync->deleteFence(fFrameFences[i]); fFrameFences[i] = 0; } } fFenceSync.reset(nullptr); } fGL.reset(nullptr); } void SkGLContext::makeCurrent() const { this->onPlatformMakeCurrent(); } void SkGLContext::swapBuffers() { if (!fFenceSync) { // Fallback on the platform SwapBuffers method for synchronization. This may have no effect. this->onPlatformSwapBuffers(); return; } if (fFrameFences[fCurrentFenceIdx]) { if (!fFenceSync->flushAndWaitFence(fFrameFences[fCurrentFenceIdx])) { SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n"); } fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]); } fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence(); fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences); } void SkGLContext::testAbandon() { if (fGL) { fGL->abandon(); } if (fFenceSync) { memset(fFrameFences, 0, sizeof(fFrameFences)); } } SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGLContext* ctx) { SkAutoTDelete ret(new GLFenceSync); if (kGL_GrGLStandard == ctx->gl()->fStandard) { const GrGLubyte* versionStr; SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION)); GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast(versionStr)); if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) { return nullptr; } ret->fGLFenceSync = reinterpret_cast( ctx->onPlatformGetProcAddress("glFenceSync")); ret->fGLClientWaitSync = reinterpret_cast( ctx->onPlatformGetProcAddress("glClientWaitSync")); ret->fGLDeleteSync = reinterpret_cast( ctx->onPlatformGetProcAddress("glDeleteSync")); } else { if (!ctx->gl()->hasExtension("GL_APPLE_sync")) { return nullptr; } ret->fGLFenceSync = reinterpret_cast( ctx->onPlatformGetProcAddress("glFenceSyncAPPLE")); ret->fGLClientWaitSync = reinterpret_cast( ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE")); ret->fGLDeleteSync = reinterpret_cast( ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE")); } if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) { return nullptr; } return ret.detach(); } SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const { return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } bool SkGLContext::GLFenceSync::flushAndWaitFence(SkPlatformGpuFence fence) const { GLsync glsync = static_cast(fence); return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BIT, -1); } void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const { GLsync glsync = static_cast(fence); fGLDeleteSync(glsync); }