/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/SkGLContext.h" #include "GrGLUtil.h" SkGLContext::SkGLContext() { } SkGLContext::~SkGLContext() { SkASSERT(NULL == fGL.get()); // Subclass should destroy the interface. } void SkGLContext::testAbandon() { if (fGL) { fGL->abandon(); } }