/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGpuGL.h" #include "GrEffect.h" #include "GrGLEffect.h" typedef GrGLUniformManager::UniformHandle UniformHandle; static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; #define SKIP_CACHE_CHECK true #define GR_UINT32_MAX static_cast(-1) GrGpuGL::ProgramCache::ProgramCache(const GrGLContext& gl) : fCount(0) , fCurrLRUStamp(0) , fGL(gl) #ifdef PROGRAM_CACHE_STATS , fTotalRequests(0) , fCacheMisses(0) #endif { } GrGpuGL::ProgramCache::~ProgramCache() { // dump stats #ifdef PROGRAM_CACHE_STATS SkDebugf("--- Program Cache ---\n"); SkDebugf("Total requests: %d\n", fTotalRequests); SkDebugf("Cache misses: %d\n", fCacheMisses); SkDebugf("Cache miss %%: %f\n", (float)fCacheMisses/(float)fTotalRequests); SkDebugf("---------------------\n"); #endif } void GrGpuGL::ProgramCache::abandon() { for (int i = 0; i < fCount; ++i) { GrAssert(NULL != fEntries[i].fProgram.get()); fEntries[i].fProgram->abandon(); fEntries[i].fProgram.reset(NULL); } fCount = 0; } GrGLProgram* GrGpuGL::ProgramCache::getProgram(const GrGLProgram::Desc& desc, const GrEffectStage* stages[]) { Entry newEntry; newEntry.fKey.setKeyData(desc.asKey()); #ifdef PROGRAM_CACHE_STATS ++fTotalRequests; #endif Entry* entry = fHashCache.find(newEntry.fKey); if (NULL == entry) { #ifdef PROGRAM_CACHE_STATS ++fCacheMisses; #endif newEntry.fProgram.reset(GrGLProgram::Create(fGL, desc, stages)); if (NULL == newEntry.fProgram.get()) { return NULL; } if (fCount < kMaxEntries) { entry = fEntries + fCount; ++fCount; } else { GrAssert(kMaxEntries == fCount); entry = fEntries; for (int i = 1; i < kMaxEntries; ++i) { if (fEntries[i].fLRUStamp < entry->fLRUStamp) { entry = fEntries + i; } } fHashCache.remove(entry->fKey, entry); } *entry = newEntry; fHashCache.insert(entry->fKey, entry); } entry->fLRUStamp = fCurrLRUStamp; if (GR_UINT32_MAX == fCurrLRUStamp) { // wrap around! just trash our LRU, one time hit. for (int i = 0; i < fCount; ++i) { fEntries[i].fLRUStamp = 0; } } ++fCurrLRUStamp; return entry->fProgram; } //////////////////////////////////////////////////////////////////////////////// void GrGpuGL::abandonResources(){ INHERITED::abandonResources(); fProgramCache->abandon(); fHWProgramID = 0; } //////////////////////////////////////////////////////////////////////////////// #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) void GrGpuGL::flushPathStencilMatrix() { const SkMatrix& viewMatrix = this->getDrawState().getViewMatrix(); const GrRenderTarget* rt = this->getDrawState().getRenderTarget(); SkISize size; size.set(rt->width(), rt->height()); const SkMatrix& vm = this->getDrawState().getViewMatrix(); if (fHWPathStencilMatrixState.fRenderTargetOrigin != rt->origin() || fHWPathStencilMatrixState.fViewMatrix.cheapEqualTo(viewMatrix) || fHWPathStencilMatrixState.fRenderTargetSize!= size) { // rescale the coords from skia's "device" coords to GL's normalized coords, // and perform a y-flip if required. SkMatrix m; if (kBottomLeft_GrSurfaceOrigin == rt->origin()) { m.setScale(SkIntToScalar(2) / rt->width(), SkIntToScalar(-2) / rt->height()); m.postTranslate(-SK_Scalar1, SK_Scalar1); } else { m.setScale(SkIntToScalar(2) / rt->width(), SkIntToScalar(2) / rt->height()); m.postTranslate(-SK_Scalar1, -SK_Scalar1); } m.preConcat(vm); // GL wants a column-major 4x4. GrGLfloat mv[] = { // col 0 SkScalarToFloat(m[SkMatrix::kMScaleX]), SkScalarToFloat(m[SkMatrix::kMSkewY]), 0, SkScalarToFloat(m[SkMatrix::kMPersp0]), // col 1 SkScalarToFloat(m[SkMatrix::kMSkewX]), SkScalarToFloat(m[SkMatrix::kMScaleY]), 0, SkScalarToFloat(m[SkMatrix::kMPersp1]), // col 2 0, 0, 0, 0, // col3 SkScalarToFloat(m[SkMatrix::kMTransX]), SkScalarToFloat(m[SkMatrix::kMTransY]), 0.0f, SkScalarToFloat(m[SkMatrix::kMPersp2]) }; GL_CALL(MatrixMode(GR_GL_PROJECTION)); GL_CALL(LoadMatrixf(mv)); fHWPathStencilMatrixState.fViewMatrix = vm; fHWPathStencilMatrixState.fRenderTargetSize = size; fHWPathStencilMatrixState.fRenderTargetOrigin = rt->origin(); } } bool GrGpuGL::flushGraphicsState(DrawType type) { const GrDrawState& drawState = this->getDrawState(); // GrGpu::setupClipAndFlushState should have already checked this and bailed if not true. GrAssert(NULL != drawState.getRenderTarget()); if (kStencilPath_DrawType == type) { this->flushPathStencilMatrix(); } else { this->flushMiscFixedFunctionState(); GrBlendCoeff srcCoeff; GrBlendCoeff dstCoeff; GrDrawState::BlendOptFlags blendOpts = drawState.getBlendOpts(false, &srcCoeff, &dstCoeff); if (GrDrawState::kSkipDraw_BlendOptFlag & blendOpts) { return false; } const GrEffectStage* stages[GrDrawState::kNumStages]; for (int i = 0; i < GrDrawState::kNumStages; ++i) { stages[i] = drawState.isStageEnabled(i) ? &drawState.getStage(i) : NULL; } GrGLProgram::Desc desc; GrGLProgram::BuildDesc(this->getDrawState(), kDrawPoints_DrawType == type, blendOpts, srcCoeff, dstCoeff, this, &desc); fCurrentProgram.reset(fProgramCache->getProgram(desc, stages)); if (NULL == fCurrentProgram.get()) { GrAssert(!"Failed to create program!"); return false; } fCurrentProgram.get()->ref(); GrGLuint programID = fCurrentProgram->programID(); if (fHWProgramID != programID) { GL_CALL(UseProgram(programID)); fHWProgramID = programID; } fCurrentProgram->overrideBlend(&srcCoeff, &dstCoeff); this->flushBlend(kDrawLines_DrawType == type, srcCoeff, dstCoeff); GrColor color; GrColor coverage; if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) { color = 0; coverage = 0; } else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) { color = 0xffffffff; coverage = drawState.getCoverage(); } else { color = drawState.getColor(); coverage = drawState.getCoverage(); } fCurrentProgram->setData(this, color, coverage, &fSharedGLProgramState); } this->flushStencil(type); this->flushScissor(); this->flushAAState(type); GrIRect* devRect = NULL; GrIRect devClipBounds; if (drawState.isClipState()) { this->getClip()->getConservativeBounds(drawState.getRenderTarget(), &devClipBounds); devRect = &devClipBounds; } // This must come after textures are flushed because a texture may need // to be msaa-resolved (which will modify bound FBO state). this->flushRenderTarget(devRect); return true; } void GrGpuGL::setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes) { GrGLsizei stride = this->getDrawState().getVertexSize(); size_t vertexOffsetInBytes = stride * info.startVertex(); const GeometryPoolState& geoPoolState = this->getGeomPoolState(); GrGLVertexBuffer* vbuf; switch (this->getGeomSrc().fVertexSrc) { case kBuffer_GeometrySrcType: vbuf = (GrGLVertexBuffer*) this->getGeomSrc().fVertexBuffer; break; case kArray_GeometrySrcType: case kReserved_GeometrySrcType: this->finalizeReservedVertices(); vertexOffsetInBytes += geoPoolState.fPoolStartVertex * this->getGeomSrc().fVertexSize; vbuf = (GrGLVertexBuffer*) geoPoolState.fPoolVertexBuffer; break; default: vbuf = NULL; // suppress warning GrCrash("Unknown geometry src type!"); } GrAssert(NULL != vbuf); GrAssert(!vbuf->isLocked()); vertexOffsetInBytes += vbuf->baseOffset(); GrGLIndexBuffer* ibuf = NULL; if (info.isIndexed()) { GrAssert(NULL != indexOffsetInBytes); switch (this->getGeomSrc().fIndexSrc) { case kBuffer_GeometrySrcType: *indexOffsetInBytes = 0; ibuf = (GrGLIndexBuffer*)this->getGeomSrc().fIndexBuffer; break; case kArray_GeometrySrcType: case kReserved_GeometrySrcType: this->finalizeReservedIndices(); *indexOffsetInBytes = geoPoolState.fPoolStartIndex * sizeof(GrGLushort); ibuf = (GrGLIndexBuffer*) geoPoolState.fPoolIndexBuffer; break; default: ibuf = NULL; // suppress warning GrCrash("Unknown geometry src type!"); } GrAssert(NULL != ibuf); GrAssert(!ibuf->isLocked()); *indexOffsetInBytes += ibuf->baseOffset(); } GrGLAttribArrayState* attribState = fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf); uint32_t usedAttribArraysMask = 0; const GrVertexAttrib* vertexAttrib = this->getDrawState().getVertexAttribs(); int vertexAttribCount = this->getDrawState().getVertexAttribCount(); for (int vertexAttribIndex = 0; vertexAttribIndex < vertexAttribCount; ++vertexAttribIndex, ++vertexAttrib) { usedAttribArraysMask |= (1 << vertexAttribIndex); GrVertexAttribType attribType = vertexAttrib->fType; attribState->set(this, vertexAttribIndex, vbuf, GrGLProgram::kAttribLayouts[attribType].fCount, GrGLProgram::kAttribLayouts[attribType].fType, GrGLProgram::kAttribLayouts[attribType].fNormalized, stride, reinterpret_cast( vertexOffsetInBytes + vertexAttrib->fOffset)); } attribState->disableUnusedAttribArrays(this, usedAttribArraysMask); }