/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGpuGL_DEFINED #define GrGpuGL_DEFINED #include "GrBinHashKey.h" #include "GrDrawState.h" #include "GrGpu.h" #include "GrGLContextInfo.h" #include "GrGLIndexBuffer.h" #include "GrGLIRect.h" #include "GrGLProgram.h" #include "GrGLStencilBuffer.h" #include "GrGLTexture.h" #include "GrGLVertexBuffer.h" #include "../GrTHashCache.h" class GrGpuGL : public GrGpu { public: GrGpuGL(const GrGLContextInfo& ctxInfo); virtual ~GrGpuGL(); const GrGLInterface* glInterface() const { return fGLContextInfo.interface(); } GrGLBinding glBinding() const { return fGLContextInfo.binding(); } GrGLVersion glVersion() const { return fGLContextInfo.version(); } GrGLSLGeneration glslGeneration() const { return fGLContextInfo.glslGeneration(); } // Used by GrGLProgram to bind necessary textures for GrGLEffects. void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture); bool programUnitTest(int maxStages); // GrGpu overrides virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config) const SK_OVERRIDE; virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config) const SK_OVERRIDE; virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const SK_OVERRIDE; virtual bool readPixelsWillPayForYFlip( GrRenderTarget* renderTarget, int left, int top, int width, int height, GrPixelConfig config, size_t rowBytes) const SK_OVERRIDE; virtual bool fullReadPixelsIsFasterThanPartial() const SK_OVERRIDE; virtual void abandonResources() SK_OVERRIDE; const GrGLCaps& glCaps() const { return fGLContextInfo.caps(); } private: // GrGpu overrides virtual void onResetContext() SK_OVERRIDE; virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, const void* srcData, size_t rowBytes) SK_OVERRIDE; virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, bool dynamic) SK_OVERRIDE; virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, bool dynamic) SK_OVERRIDE; virtual GrPath* onCreatePath(const SkPath&) SK_OVERRIDE; virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE; virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE; virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height) SK_OVERRIDE; virtual bool attachStencilBufferToRenderTarget( GrStencilBuffer* sb, GrRenderTarget* rt) SK_OVERRIDE; virtual void onClear(const GrIRect* rect, GrColor color) SK_OVERRIDE; virtual void onForceRenderTargetFlush() SK_OVERRIDE; virtual bool onReadPixels(GrRenderTarget* target, int left, int top, int width, int height, GrPixelConfig, void* buffer, size_t rowBytes) SK_OVERRIDE; virtual bool onWriteTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) SK_OVERRIDE; virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; virtual void setStencilPathSettings(const GrPath&, SkPath::FillType, GrStencilSettings* settings) SK_OVERRIDE; virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; virtual void clearStencil() SK_OVERRIDE; virtual void clearStencilClip(const GrIRect& rect, bool insideClip) SK_OVERRIDE; virtual bool flushGraphicsState(DrawType) SK_OVERRIDE; // binds texture unit in GL void setTextureUnit(int unitIdx); // Sets up vertex attribute pointers and strides. On return startIndexOffset specifies an // offset into the index buffer to the first index to be read (in addition to // info.startIndex()). It accounts for the fact that index buffer pool may have provided space // in the middle of a larger index buffer. void setupGeometry(const DrawInfo& info, int* startIndexOffset); // binds appropriate vertex and index buffers, also returns any extra verts or indices to // offset by based on how space was allocated in pool VB/IBs. void setBuffers(bool indexed, int* extraVertexOffset, int* extraIndexOffset); // Subclasses should call this to flush the blend state. // The params should be the final coefficients to apply // (after any blending optimizations or dual source blending considerations // have been accounted for). void flushBlend(bool isLines, GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff); bool hasExtension(const char* ext) const { return fGLContextInfo.hasExtension(ext); } const GrGLContextInfo& glContextInfo() const { return fGLContextInfo; } static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff); class ProgramCache : public ::GrNoncopyable { public: ProgramCache(const GrGLContextInfo& gl); void abandon(); GrGLProgram* getProgram(const GrGLProgram::Desc& desc, const GrEffectStage* stages[]); private: enum { kKeySize = sizeof(GrGLProgram::Desc), // We may actually have kMaxEntries+1 shaders in the GL context because we create a new // shader before evicting from the cache. kMaxEntries = 32 }; class Entry; // The value of the hash key is based on the ProgramDesc. typedef GrTBinHashKey ProgramHashKey; class Entry : public ::GrNoncopyable { public: Entry() : fProgram(NULL), fLRUStamp(0) {} Entry& operator = (const Entry& entry) { GrSafeRef(entry.fProgram.get()); fProgram.reset(entry.fProgram.get()); fKey = entry.fKey; fLRUStamp = entry.fLRUStamp; return *this; } int compare(const ProgramHashKey& key) const { return fKey.compare(key); } public: SkAutoTUnref fProgram; ProgramHashKey fKey; unsigned int fLRUStamp; // Move outside entry? }; GrTHashTable fHashCache; Entry fEntries[kMaxEntries]; int fCount; unsigned int fCurrLRUStamp; const GrGLContextInfo& fGL; }; // sets the matrix for path stenciling (uses the GL fixed pipe matrices) void flushPathStencilMatrix(); // flushes dithering, color-mask, and face culling stat void flushMiscFixedFunctionState(); // flushes the scissor. see the note on flushBoundTextureAndParams about // flushing the scissor after that function is called. void flushScissor(); // Inits GrDrawTarget::Caps, subclass may enable additional caps. void initCaps(); void initFSAASupport(); // determines valid stencil formats void initStencilFormats(); // notify callbacks to update state tracking when related // objects are bound to GL or deleted outside of the class void notifyVertexBufferBind(const GrGLVertexBuffer* buffer); void notifyVertexBufferDelete(const GrGLVertexBuffer* buffer); void notifyIndexBufferBind(const GrGLIndexBuffer* buffer); void notifyIndexBufferDelete(const GrGLIndexBuffer* buffer); void notifyTextureDelete(GrGLTexture* texture); void notifyRenderTargetDelete(GrRenderTarget* renderTarget); void setSpareTextureUnit(); // bound is region that may be modified and therefore has to be resolved. // NULL means whole target. Can be an empty rect. void flushRenderTarget(const GrIRect* bound); void flushStencil(DrawType); void flushAAState(DrawType); bool configToGLFormats(GrPixelConfig config, bool getSizedInternal, GrGLenum* internalFormat, GrGLenum* externalFormat, GrGLenum* externalType); // helper for onCreateTexture and writeTexturePixels bool uploadTexData(const GrGLTexture::Desc& desc, bool isNewTexture, int left, int top, int width, int height, GrPixelConfig dataConfig, const void* data, size_t rowBytes); bool createRenderTargetObjects(int width, int height, GrGLuint texID, GrGLRenderTarget::Desc* desc); void fillInConfigRenderableTable(); friend class GrGLVertexBuffer; friend class GrGLIndexBuffer; friend class GrGLTexture; friend class GrGLRenderTarget; GrGLContextInfo fGLContextInfo; // GL program-related state ProgramCache* fProgramCache; SkAutoTUnref fCurrentProgram; /////////////////////////////////////////////////////////////////////////// ///@name Caching of GL State ///@{ int fHWActiveTextureUnitIdx; GrGLuint fHWProgramID; GrGLProgram::SharedGLState fSharedGLProgramState; enum TriState { kNo_TriState, kYes_TriState, kUnknown_TriState }; // last scissor / viewport scissor state seen by the GL. struct { TriState fEnabled; GrGLIRect fRect; void invalidate() { fEnabled = kUnknown_TriState; fRect.invalidate(); } } fHWScissorSettings; GrGLIRect fHWViewport; struct { size_t fVertexOffset; GrVertexLayout fVertexLayout; const GrVertexBuffer* fVertexBuffer; const GrIndexBuffer* fIndexBuffer; bool fArrayPtrsDirty; } fHWGeometryState; struct { GrBlendCoeff fSrcCoeff; GrBlendCoeff fDstCoeff; GrColor fConstColor; bool fConstColorValid; TriState fEnabled; void invalidate() { fSrcCoeff = kInvalid_GrBlendCoeff; fDstCoeff = kInvalid_GrBlendCoeff; fConstColorValid = false; fEnabled = kUnknown_TriState; } } fHWBlendState; struct { TriState fMSAAEnabled; TriState fSmoothLineEnabled; void invalidate() { fMSAAEnabled = kUnknown_TriState; fSmoothLineEnabled = kUnknown_TriState; } } fHWAAState; GrGLProgram::MatrixState fHWPathStencilMatrixState; GrStencilSettings fHWStencilSettings; TriState fHWStencilTestEnabled; GrDrawState::DrawFace fHWDrawFace; TriState fHWWriteToColor; TriState fHWDitherEnabled; GrRenderTarget* fHWBoundRenderTarget; GrTexture* fHWBoundTextures[GrDrawState::kNumStages]; ///@} // we record what stencil format worked last time to hopefully exit early // from our loop that tries stencil formats and calls check fb status. int fLastSuccessfulStencilFmtIdx; bool fPrintedCaps; typedef GrGpu INHERITED; }; #endif