/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/GrGLXferProcessor.h" #include "GrXferProcessor.h" #include "gl/builders/GrGLFragmentShaderBuilder.h" #include "gl/builders/GrGLProgramBuilder.h" void GrGLXferProcessor::emitCode(const EmitArgs& args) { if (!args.fXP.willReadDstColor()) { this->emitOutputsForBlendState(args); return; } GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); const char* dstColor = fsBuilder->dstColor(); if (args.fXP.getDstTexture()) { bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->origin(); if (args.fXP.readsCoverage()) { // We don't think any shaders actually output negative coverage, but just as a safety // check for floating point precision errors we compare with <= here fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" " discard;" "}", args.fInputCoverage); } const char* dstTopLeftName; const char* dstCoordScaleName; fDstTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec2f_GrSLType, kDefault_GrSLPrecision, "DstTextureUpperLeft", &dstTopLeftName); fDstScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec2f_GrSLType, kDefault_GrSLPrecision, "DstTextureCoordScale", &dstCoordScaleName); const char* fragPos = fsBuilder->fragmentPosition(); fsBuilder->codeAppend("// Read color from copy of the destination.\n"); fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", fragPos, dstTopLeftName, dstCoordScaleName); if (!topDown) { fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); } fsBuilder->codeAppendf("vec4 %s = ", dstColor); fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType); fsBuilder->codeAppend(";"); } this->emitBlendCodeForDstRead(args.fPB, args.fInputColor, dstColor, args.fOutputPrimary, args.fXP); // Apply coverage. if (args.fXP.dstReadUsesMixedSamples()) { if (args.fXP.readsCoverage()) { fsBuilder->codeAppendf("%s *= %s;", args.fOutputPrimary, args.fInputCoverage); fsBuilder->codeAppendf("%s = %s;", args.fOutputSecondary, args.fInputCoverage); } else { fsBuilder->codeAppendf("%s = vec4(1.0);", args.fOutputSecondary); } } else if (args.fXP.readsCoverage()) { fsBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", args.fOutputPrimary, args.fInputCoverage, args.fOutputPrimary, args.fInputCoverage, dstColor); } } void GrGLXferProcessor::setData(const GrGLProgramDataManager& pdm, const GrXferProcessor& xp) { if (xp.getDstTexture()) { if (fDstTopLeftUni.isValid()) { pdm.set2f(fDstTopLeftUni, static_cast(xp.dstTextureOffset().fX), static_cast(xp.dstTextureOffset().fY)); pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), 1.f / xp.getDstTexture()->height()); } else { SkASSERT(!fDstScaleUni.isValid()); } } else { SkASSERT(!fDstTopLeftUni.isValid()); SkASSERT(!fDstScaleUni.isValid()); } this->onSetData(pdm, xp); }