/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLVertexEffect_DEFINED #define GrGLVertexEffect_DEFINED #include "GrGLEffect.h" /** * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, then it must inherit * from this class. Since paths don't have vertices, this class is only meant to be used internally * by skia, for special cases. */ class GrGLVertexEffect : public GrGLEffect { public: GrGLVertexEffect(const GrBackendEffectFactory& factory) : INHERITED(factory) { fIsVertexEffect = true; } /** * This is similar to emitCode() in the base class, except it takes a full shader builder. * This allows the effect subclass to emit vertex code. */ virtual void emitCode(GrGLFullProgramBuilder* builder, const GrDrawEffect& drawEffect, const GrEffectKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) = 0; /** * Provide a default override for base class's emitCode() function. */ virtual void emitCode(GrGLProgramBuilder* builder, const GrDrawEffect& drawEffect, const GrEffectKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) SK_OVERRIDE { SkFAIL("GrGLVertexEffect requires GrGLFullProgramBuilder* overload for emitCode()."); } private: typedef GrGLEffect INHERITED; }; #endif