/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLVertexBuffer_DEFINED #define GrGLVertexBuffer_DEFINED #include "GrVertexBuffer.h" #include "gl/GrGLInterface.h" class GrGpuGL; class GrGLVertexBuffer : public GrVertexBuffer { public: virtual ~GrGLVertexBuffer() { this->release(); } // overrides of GrVertexBuffer virtual void* lock(); virtual void* lockPtr() const; virtual void unlock(); virtual bool isLocked() const; virtual bool updateData(const void* src, size_t srcSizeInBytes); GrGLuint bufferID() const; protected: GrGLVertexBuffer(GrGpuGL* gpu, GrGLuint id, size_t sizeInBytes, bool dynamic); // overrides of GrResource virtual void onAbandon() SK_OVERRIDE; virtual void onRelease() SK_OVERRIDE; private: void bind() const; GrGLuint fBufferID; void* fLockPtr; friend class GrGpuGL; typedef GrVertexBuffer INHERITED; }; #endif