/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLVertexBuffer.h" #include "GrGpuGL.h" GrGLVertexBuffer::GrGLVertexBuffer(GrGpuGL* gpu, const Desc& desc) : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) , fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) { this->registerWithCache(); } void GrGLVertexBuffer::onRelease() { if (!this->wasDestroyed()) { fImpl.release(this->getGpuGL()); } INHERITED::onRelease(); } void GrGLVertexBuffer::onAbandon() { fImpl.abandon(); INHERITED::onAbandon(); } void* GrGLVertexBuffer::onMap() { if (!this->wasDestroyed()) { return fImpl.map(this->getGpuGL()); } else { return NULL; } } void GrGLVertexBuffer::onUnmap() { if (!this->wasDestroyed()) { fImpl.unmap(this->getGpuGL()); } } bool GrGLVertexBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) { if (!this->wasDestroyed()) { return fImpl.updateData(this->getGpuGL(), src, srcSizeInBytes); } else { return false; } }