/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLVertexArray.h" #include "GrGLBuffer.h" #include "GrGLGpu.h" struct AttribLayout { bool fNormalized; // Only used by floating point types. uint8_t fCount; uint16_t fType; }; GR_STATIC_ASSERT(4 == sizeof(AttribLayout)); static AttribLayout attrib_layout(GrVertexAttribType type) { switch (type) { case kFloat_GrVertexAttribType: return {false, 1, GR_GL_FLOAT}; case kVec2f_GrVertexAttribType: return {false, 2, GR_GL_FLOAT}; case kVec3f_GrVertexAttribType: return {false, 3, GR_GL_FLOAT}; case kVec4f_GrVertexAttribType: return {false, 4, GR_GL_FLOAT}; case kVec2i_GrVertexAttribType: return {false, 2, GR_GL_INT}; case kVec3i_GrVertexAttribType: return {false, 3, GR_GL_INT}; case kVec4i_GrVertexAttribType: return {false, 4, GR_GL_INT}; case kUByte_GrVertexAttribType: return {true, 1, GR_GL_UNSIGNED_BYTE}; case kVec4ub_GrVertexAttribType: return {true, 4, GR_GL_UNSIGNED_BYTE}; case kVec2us_GrVertexAttribType: return {true, 2, GR_GL_UNSIGNED_SHORT}; case kInt_GrVertexAttribType: return {false, 1, GR_GL_INT}; case kUint_GrVertexAttribType: return {false, 1, GR_GL_UNSIGNED_INT}; } SkFAIL("Unknown vertex attrib type"); return {false, 0, 0}; }; void GrGLAttribArrayState::set(GrGLGpu* gpu, int index, const GrBuffer* vertexBuffer, GrVertexAttribType type, GrGLsizei stride, GrGLvoid* offset) { SkASSERT(index >= 0 && index < fAttribArrayStates.count()); AttribArrayState* array = &fAttribArrayStates[index]; if (!array->fEnableIsValid || !array->fEnabled) { GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); array->fEnableIsValid = true; array->fEnabled = true; } if (array->fVertexBufferUniqueID != vertexBuffer->uniqueID() || array->fType != type || array->fStride != stride || array->fOffset != offset) { gpu->bindBuffer(kVertex_GrBufferType, vertexBuffer); const AttribLayout& layout = attrib_layout(type); if (!GrVertexAttribTypeIsIntType(type)) { GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, layout.fCount, layout.fType, layout.fNormalized, stride, offset)); } else { SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); SkASSERT(!layout.fNormalized); GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, layout.fCount, layout.fType, stride, offset)); } array->fVertexBufferUniqueID = vertexBuffer->uniqueID(); array->fType = type; array->fStride = stride; array->fOffset = offset; } } void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t usedMask) { int count = fAttribArrayStates.count(); for (int i = 0; i < count; ++i) { if (!(usedMask & 0x1)) { if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].fEnabled) { GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); fAttribArrayStates[i].fEnableIsValid = true; fAttribArrayStates[i].fEnabled = false; } } else { SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[i].fEnabled); } // if the count is greater than 64 then this will become 0 and we will disable arrays 64+. usedMask >>= 1; } } /////////////////////////////////////////////////////////////////////////////////////////////////// GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) : fID(id) , fAttribArrays(attribCount) , fIndexBufferUniqueID(SK_InvalidUniqueID) { } GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { if (0 == fID) { return nullptr; } gpu->bindVertexArray(fID); return &fAttribArrays; } GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) { GrGLAttribArrayState* state = this->bind(gpu); if (state && fIndexBufferUniqueID != ibuff->uniqueID()) { if (ibuff->isCPUBacked()) { GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0)); } else { const GrGLBuffer* glBuffer = static_cast(ibuff); GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, glBuffer->bufferID())); } fIndexBufferUniqueID = ibuff->uniqueID(); } return state; } void GrGLVertexArray::invalidateCachedState() { fAttribArrays.invalidate(); fIndexBufferUniqueID.makeInvalid(); }